Chase
Character Name: Chase
Alternate Identities: Chase
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
29 DEX 10 57 29 15- OCV 10 DCV 10
24 CON 10 28 24 14-
9 BODY 10 -2 9 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
12 PRE 10 2 12 11- PRE Attack: 2d6
18 COM 10 4 18 13-
2 PD 2 0 2/18 2/18 PD (0/16 rPD)
5 ED 5 0 5/27 5/27 ED (0/22 rED)
6 SPD 3.9 21 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 7 6 10
50 END 48 1 50
25 STUN 25 0 25
8" Running 6 4 8"
0" Swimming 2 -2 0"
1" Leaping 2 0 1 1/2" 122 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"ge joe mooring?"
EXPERIENCE POINTS
Total earned: 3
Spent: 3
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 353
MOVEMENT
Type Total
Run (6) 8"
Swim (2) 0"
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 2/18
Res. Phys. Defense 0/16
Energy Defense 5/27
Res. Energy Defense 0/22
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
25 Dependent NPC: Baby 14- (Incompetent)
25 Hunted: Geno Corp 11- (Mo Pow, NCI, Harshly Punish)
10 Physical Limitation: Can't Swim or Float (Infrequently, Greatly Impairing)
20 Psychological Limitation: Everything Can Be Settled With a Fight (Very Common, Strong)
15 Psychological Limitation: In Love With Gordam (Common, Strong)
20 Psychological Limitation: Slave Mentality (Very Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
10 Social Limitation: Unfamiliar with current world (Occasionally, Major)
150 Total Disadvantages Cost

Character Name: Chase
Alternate Identities: Chase
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Slave Pits 8-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 12-
3 Contortionist 15-
0 Conversation 8-
0 Deduction 8-
0 Language: Native (Idiomatic)
3 Paramedics 12-
0 Persuasion 8-
0 PS: Slave 11-
3 Shadowing 12-
3 Stealth 15-
3 Survival 12-
3 Tracking 12-
0 TF: Small Motorized Ground Vehicles
27 Total Skills Cost
TALENTS
Cost  Name
18 Universal Translator 14-; IIF (-1/4)
18 Total Talents Cost
 
POWERS
Cost  Power END
30 Electrical Powers: Elemental Control, 74-point powers, all slots Conditional Power Power Does Not Work In Water (-1/4)
30
1) Lightning: Energy Blast 12d6, Reduced Endurance (1/2 END; +1/4)
3
30
2) Personal Electric Field: Killing Attack - Ranged 1 1/2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1)
0
30
3) Electric Shield: Force Field (16 PD/22 ED/12 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2)
0
11
4) Direct Current Paralysis: Entangle 3d6, 3 DEF, Takes No Damage From Attacks All Attacks (+1/2), Continuous (+1); Vulnerable (Electrical; -1), No Range (-1/2), Lockout (must maintain contact with victim; loss of contact negates entangle) (-1/2), Cannot Form Barriers (-1/4)
7
30 Electrical Shunt: Energy Damage Reduction, Resistant, 75%; Only Works Against Electrical Attacks (-1)0
25 Shortest Path To Ground: Find Weakness 14- with Lightning attack only0
186 Total Powers Cost

Character Name: Chase
Alternate Identities: Chase
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 8"
Weight: 132 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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