| Cost |
Name |
| 3 |
Acrobatics 16- |
| 3 |
Breakfall 16- |
| 3 |
Climbing 16- |
| 3 |
Combat Piloting 16- |
| 18 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 18- |
| 3 |
Concealment 15- |
| 3 |
Deduction 15- |
| 3 |
Disguise 15- |
| 2 |
Language: English (fluent conversation) |
| 0 |
Language: Romulan (idiomatic) |
| 3 |
Lockpicking 16- |
| 3 |
Paramedics 15- |
| 6 |
Penalty Skill Levels: +2 vs. Range Modifier with All Attacks |
| 3 |
Riding 16- |
| 3 |
Scholar |
| 2 |
1) KS: Astronavigation 15- |
| 2 |
2) KS: Chess 15- |
| 2 |
3) KS: Earth's Paranormals 15- |
| 2 |
4) KS: Romulan History 15- |
| 2 |
5) KS: Starship Tactics 15- |
| 3 |
Scientist |
| 2 |
1) SS: Astronomy 15- |
| 2 |
2) SS: Astrophysics 15- |
| 2 |
3) SS: Cloak Technology 15- |
| 2 |
4) SS: Computer Science 15- |
| 2 |
5) SS: Electrical Engineering 15- |
| 2 |
6) SS: Exobiology 15- |
| 2 |
7) SS: Force Field Technology 15- |
| 2 |
8) SS: Life Sciences 15- |
| 2 |
9) SS: Metallurgy 15- |
| 1 |
10) SS: Planetology 11- |
| 2 |
11) SS: Plasma Technology 15- |
| 2 |
12) SS: Starship Engineering 15- |
| 2 |
13) SS: Subatomic Physics 15- |
| 3 |
Security Systems 15- |
| 3 |
Shadowing 15- |
| 3 |
Stealth 16- |
| 3 |
Streetwise 13- |
| 2 |
Survival (Desert) 15- |
| 12 |
Systems Operation (Communications Systems, Environmental Systems, Medical Systems, FTL Sensors, Phasers, Plasma Torpedoes, Radar, Sensor Jamming Equipment, Sonar) 15- |
| 2 |
TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Industrial & Exploratory Spacecraft, Military Spacecraft, Mobile Space Stations, Personal Use Spacecraft, Science Fiction & Space Vehicles, Spaceplanes |
| 3 |
Tactics 15- |
| 3 |
Teamwork 16- |
| 3 |
Traveler |
| 2 |
1) AK: Bay Area 15- |
| 2 |
2) AK: Monterey 15- |
| 2 |
3) AK: Silicone Valley 15- |
| 2 |
4) CK: San Francisco 15- |
| 2 |
Weaponsmith (Energy Weapons) 15- |
| 13 |
WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms, Electric Whip, Energy Blades, Inertial Gloves, Off Hand, Stun Rods |
| 24 |
+3 with All Combat |
| 9 |
+3 with the Romulan Way |
| 190 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Combat Sense 15- |
| 22 |
Danger Sense (self only, out of combat, Sense) 15- |
| 10 |
Universal Translator 15-; OAF (-1) |
| 47 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 35 |
Romulan Survival Belt: Elemental Control, 104-point powers, all slots OIF (-1/2) |
|
| 36 |
1) Cloaking Device: Invisibility to Sight, Hearing, Radio and Smell/Taste Groups, Spatial Awareness and Combat Sense , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) |
0 |
| 35 |
2) Anti-Grav Flight System: Flight 25", x32 Noncombat, Reduced Endurance (0 END; +1/2) |
0 |
| 35 |
3) Shields: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) |
0 |
| 33 |
Plasma Gun: Multipower, 100-point reserve, all slots OAF (-1), Cannot Use Targeting (-1/2), No Knockback (-1/4), Does Not Work In Water (-1/4) |
|
| 3u |
1) Plasma Blast: Energy Blast 20d6 |
10 |
| 3u |
2) Plasma Ball: Energy Blast 13d6+1, Area Of Effect (One Hex; +1/2) |
10 |
| 3u |
3) Plasma Shotgun: Energy Blast 13d6+1, Autofire (5 shots; +1/2) |
10 |
| 3u |
4) Plasma Bomb: Energy Blast 13d6+1, Explosion (+1/2) |
10 |
| 3u |
5) Plasma Bolt: Killing Attack - Ranged 5d6+1, +1 Increased STUN Multiplier (+1/4) |
10 |
| 3u |
6) Enveloping Plasma: Entangle 6d6, 7 DEF, Backlash (+1/2) |
10 |
| 22 |
Plasma Gun Micro-fusion Generator: Endurance Reserve (200 END, 24 REC); OAF (-1) |
0 |
| 17 |
Romulan Combat Armor: Armor (10 PD/10 ED); OIF (-1/2), Real Armor (-1/4) |
0 |
| 20 |
Romulan Survival Belt: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and bio-warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Linked (Shields; -1/2), OIF (-1/2) |
0 |
| 7 |
Honor Knife: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR); Independent (-2), OAF (-1) |
3 |
| 10 |
Earplug Comm Unit: High Range Radio Perception (Radio Group), Encrypted (+1/4); Does Not Work In Water (-1/4), IIF (-1/4) |
0 |
| 10 |
Romulan Mental Discipline: Mental Defense (14 points total) |
0 |
| 10 |
Romulan Second Eyelid: Sight Group Flash Defense (10 points) |
0 |
| 5 |
Unusual Physiology: Lack Of Weakness (-5) for Mental Defense |
0 |
| 5 |
See in the Ultraviolet Range: Ultraviolet Perception (Sight Group) |
0 |
| 3 |
High Frequency Hearing: Ultrasonic Perception (Hearing Group) |
0 |
| 7 |
Romulan Rapid Healing: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) |
0 |
| 1 |
Romulan Long Life: Life Support (Longevity: 200 Years) |
0 |
| 309 |
Total Powers Cost |
| Cost |
Maneuver |
|
The Romulan Way |
| 4 |
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 5 |
2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 10d6 Strike |
| 4 |
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
4) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm |
| 4 |
5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
6) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike |
| 3 |
7) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls |
| 4 |
8) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 5 |
9) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike |
| 0 |
10) Weapon Element: Empty Hand |
| 1 |
11) Weapon Element: Blades |
| 38 |
Total Martial Arts Cost |
|