The Music is "I Disappear" by Metallica
Sable
Character Name: Sable
Alternate Identities: Sable Kirov
Player Name: Sharifa
CHARACTERISTICS
Val Char Base Points Total Roll Notes
28 STR 10 18 28 15- HTH Damage 5 1/2d6 END [3]
30 DEX 10 60 30 15- OCV 10 DCV 10
33 CON 10 46 33 16-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
23 EGO 10 26 23 14- ECV: 8
28 PRE 10 18 28 15- PRE Attack: 5 1/2d6
18 COM 10 4 18 13-
9 PD 6 3 9/24 9/24 PD (0/15 rPD)
8 ED 7 1 8/23 8/23 ED (0/15 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
13 REC 13 0 13
66 END 66 0 66
41 STUN 41 0 41
6" Running 6 0 6"
2" Swimming 2 0 2"
5" Leaping 6 0 5 1/2" 204 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"How much?"
EXPERIENCE POINTS
Total earned: 178
Spent: 178
Unspent: 0
Base Points: 200
Disad Points: 155
Total Points: 533
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (6") 5 1/2"
V. Leap (3") 2 1/2"
DEFENSES
Type Amount
Physical Defense 9/24
Res. Phys. Defense 0/15
Energy Defense 8/23
Res. Energy Defense 0/15
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +8 with Barrette Sniper Rifle
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: GRU 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: UNTIL 8- (Mo Pow, NCI, Capture)
15 Psychological Limitation: Hates taking orders (Common, Strong)
10 Psychological Limitation: Soldier's Code (Uncommon, Strong)
15 Psychological Limitation: Loves a challenging hunt (Common, Strong)
10 Reputation: Expert sniper and assassin, 11- (Extreme; Known Only To A Small Group)
15 Social Limitation: Secret ID (Frequently, Major)
20 Vulnerability: 2 x STUN Light-based Attacks (Common)
155 Total Disadvantages Cost

Character Name: Sable
Alternate Identities: Sable Kirov
Player Name: Sharifa
SKILLS
Cost  Name
3 Breakfall 15-
3 Bribery 15-
3 Bureaucratics 15-
3 Combat Driving 15-
3 Combat Piloting 15-
3 Concealment 13-
3 Conversation 15-
3 Demolitions 13-
11 Disguise 17-
2 Forgery (Documents) 13-
3 High Society 15-
3 Linguist
2
1) Language: Arabic (fluent conversation)
1
2) Language: Dutch (fluent conversation)
2
3) Language: English (completely fluent)
1
4) Language: French (fluent conversation)
1
5) Language: German (fluent conversation)
0
6) Language: Russian (idiomatic)
3 Paramedics 13-
12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks
3 Security Systems 13-
3 Seduction 15-
3 Shadowing 13-
3 Stealth 15-
3 Streetwise 15-
8 TF: Common Motorized Ground Vehicles, Helicopters, Parachuting, Advanced, Parachuting, Basic, SCUBA, Skiing (snow), Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles
3 Traveler
4
1) AK: Europe 15-
2
2) AK: The Middle East 13-
4
3) AK: The former Soviet Union 15-
2
4) CK: Berlin 13-
2
5) CK: Geneva 13-
2
6) CK: Moscow 13-
2
7) CK: Paris 13-
2
8) CK: Vienna 13-
2
9) CK: Zurich 13-
24 +8 with Barrette Sniper Rifle
137 Total Skills Cost
PERKS
Cost  Name
3 Anonymity
1 Fringe Benefit: International Driver's License
1 Fringe Benefit: Passport
1 Fringe Benefit: Weapon Permit (where appropriate)
10 Money: Wealthy
3 Well-Connected
1
1) Contact: Eric Kroydin, banker: Geneva (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8-
2
2) Contact: Hans de Ruyter, forger: Amsterdam (Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8-
3
3) Contact: Ralph Klein, gunsmith: Zurich (Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8-
25 Total Perks Cost
 
POWERS
Cost  Power END
50 Barrette .50 cal GOD Sniper Rifle: Multipower, 100-point reserve, all slots OAF (-1)
3u
1) GOD Explosive Round: Killing Attack - Ranged 4d6+1, Explosion (+1/2); 8 clips of 1 Charge (-1)
[1]
4u
2) GOD Penetrator Round: Killing Attack - Ranged 3d6+1, +2 Increased STUN Multiplier (+1/2), Penetrating (+1/2); 4 clips of 4 Charges (-1/2)
[4]
4u
3) GOD Armor Piercing Round: Killing Attack - Ranged 4d6+1, Armor Piercing (+1/2); 4 clips of 4 Charges (-1/2)
[4]
24 Light Powers: Elemental Control, 60-point powers, all slots Not in total darkness (-1/4)
24
1) Light Shield: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2)
0
24
2) Warping Light: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2)
0
24
3) Light Flight: Flight 20", Reduced Endurance (0 END; +1/2)
0
10 Ultraviolet Perception (Sight Group), Discriminatory 0
167 Total Powers Cost
EQUIPMENT
Equipment END
9mm Baretta M92: Killing Attack - Ranged 1d6+1, 4 clips of 14 Charges (+0); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) [14]
9mm H&K P7M13: Killing Attack - Ranged 1d6+1, 4 clips of 14 Charges (+0); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) [14]

Character Name: Sable
Alternate Identities: Sable Kirov
Player Name: Sharifa
APPEARANCE
Hair Color: Black
Eye Color: Light Gray
Height: 5'9"
Weight: 125 lbs.
Description:
Sable is about average height for a woman 5’9” tall and weighs around 125 lbs. Her hair falls in a black sheath a few inches past her shoulders. Her eyes are widely spaced and a beautiful light gray. High cheekbones and a full-lipped wide mouth top a stubborn chin and strong jaw. Her ears are slightly pointed due to her elven ancestry. She looks years younger than her 24 years. Her innate grace and elegance is apparent even through her customary casual uniform of jeans, t-shirts and a worn pair of leather boots. She moves in a casual stroll that disguises the lithe power of her strong body.
BACKGROUND
Sable was trained from a very young age to be a killer for the KGB. All that changed in 1989 when the Berlin Wall fall and the Soviet Union began to disintegrate. The only family she had known cast her adrift on the seas of newborn Democracy, a Democracy that had little need to an assassin of her quality. With no legitimate way to make a living she turned to the only skills she had and with in months she had developed into one of the most sought after gun-for-hire in the world. She was not particular about her target and politician, soldier and scientist fell under her crosshairs.
POWERS/TACTICS
Sable has developed extraordinary skill with her rifles over the years. Her ability to strike any target is renowned. She also has the ability to bend light to become invisible. This of course makes it remarkably easy for her to hunt her targets. She only works for money, allowing neither personal gain nor emotion to cloud her missions. She relies on only her wit, sense of preservation and her guns. Her slight accent and the warmth she usually projects often allow her to get close to her targets.
PERSONALITY/MOTIVATION
Although Sable projects an atmosphere of warmth, which is very conducive to fostering trust in her targets, her personality is the opposite. She has survived by being cold-blooded and ruthless, a result of the warmth and happiness of her childhood being suppressed. She can be sociable and blend into any society when it suits her needs. She is adventurous and determined, following her target wherever it leads.
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