| Cost |
Name |
| 3 |
Breakfall 15- |
| 3 |
Bribery 15- |
| 3 |
Bureaucratics 15- |
| 3 |
Combat Driving 15- |
| 3 |
Combat Piloting 15- |
| 3 |
Concealment 13- |
| 3 |
Conversation 15- |
| 3 |
Demolitions 13- |
| 11 |
Disguise 17- |
| 2 |
Forgery (Documents) 13- |
| 3 |
High Society 15- |
| 3 |
Linguist |
| 2 |
1) Language: Arabic (fluent conversation) |
| 1 |
2) Language: Dutch (fluent conversation) |
| 2 |
3) Language: English (completely fluent) |
| 1 |
4) Language: French (fluent conversation) |
| 1 |
5) Language: German (fluent conversation) |
| 0 |
6) Language: Russian (idiomatic) |
| 3 |
Paramedics 13- |
| 12 |
Penalty Skill Levels: +4 vs. Range Modifier with All Attacks |
| 3 |
Security Systems 13- |
| 3 |
Seduction 15- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 15- |
| 3 |
Streetwise 15- |
| 8 |
TF: Common Motorized Ground Vehicles, Helicopters, Parachuting, Advanced, Parachuting, Basic, SCUBA, Skiing (snow), Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Traveler |
| 4 |
1) AK: Europe 15- |
| 2 |
2) AK: The Middle East 13- |
| 4 |
3) AK: The former Soviet Union 15- |
| 2 |
4) CK: Berlin 13- |
| 2 |
5) CK: Geneva 13- |
| 2 |
6) CK: Moscow 13- |
| 2 |
7) CK: Paris 13- |
| 2 |
8) CK: Vienna 13- |
| 2 |
9) CK: Zurich 13- |
| 24 |
+8 with Barrette Sniper Rifle |
| 137 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Anonymity |
| 1 |
Fringe Benefit: International Driver's License |
| 1 |
Fringe Benefit: Passport |
| 1 |
Fringe Benefit: Weapon Permit (where appropriate) |
| 10 |
Money: Wealthy |
| 3 |
Well-Connected |
| 1 |
1) Contact: Eric Kroydin, banker: Geneva (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- |
| 2 |
2) Contact: Hans de Ruyter, forger: Amsterdam (Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- |
| 3 |
3) Contact: Ralph Klein, gunsmith: Zurich (Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8- |
| 25 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 50 |
Barrette .50 cal GOD Sniper Rifle: Multipower, 100-point reserve, all slots OAF (-1) |
|
| 3u |
1) GOD Explosive Round: Killing Attack - Ranged 4d6+1, Explosion (+1/2); 8 clips of 1 Charge (-1) |
[1] |
| 4u |
2) GOD Penetrator Round: Killing Attack - Ranged 3d6+1, +2 Increased STUN Multiplier (+1/2), Penetrating (+1/2); 4 clips of 4 Charges (-1/2) |
[4] |
| 4u |
3) GOD Armor Piercing Round: Killing Attack - Ranged 4d6+1, Armor Piercing (+1/2); 4 clips of 4 Charges (-1/2) |
[4] |
| 24 |
Light Powers: Elemental Control, 60-point powers, all slots Not in total darkness (-1/4) |
|
| 24 |
1) Light Shield: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) |
0 |
| 24 |
2) Warping Light: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) |
0 |
| 24 |
3) Light Flight: Flight 20", Reduced Endurance (0 END; +1/2) |
0 |
| 10 |
Ultraviolet Perception (Sight Group), Discriminatory |
0 |
| 167 |
Total Powers Cost |
| Equipment |
END |
| 9mm Baretta M92: Killing Attack - Ranged 1d6+1, 4 clips of 14 Charges (+0); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) |
[14] |
| 9mm H&K P7M13: Killing Attack - Ranged 1d6+1, 4 clips of 14 Charges (+0); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) |
[14] |
|