Lady Rogue of the Oceans
Character Name: Lady Rogue of the Oceans
Alternate Identities: Rogue
Player Name: Lauren
Rogue's Sword
Rogue's Osprey Form
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
25 CON 10 30 25 14-
15 BODY 10 10 15 12-
20 INT 10 10 20 13- PER Roll 16-/19-
18 EGO 10 16 18 13- ECV: 6
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
21 COM 10 6 21 13-
8 PD 3 5 8 8 PD (0 rPD)
8 ED 5 3 8 8 ED (0 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
9 REC 8 2 9
50 END 50 0 50
35 STUN 35 0 35
6" Running 6 0 6"
25" Swimming 2 23 25"
2" Leaping 3 0 2 1/2" 151 Total Characteristics Points
*grins an evil grin* "Yes, no, maybe."
Total earned: 351
Spent: 351
Unspent: 0
Base Points: 200
Disad Points: 120
Total Points: 671
Type Total
Run (6) 6"
Swim (2) 25"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
Type Amount
Physical Defense 8
Res. Phys. Defense 0
Energy Defense 8
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
OCV: 7 DCV: 7
Combat Skill Levels: +3 with a Trident , +3 with Luingurth
Maneuver Phase OCV DCV Effect
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: WaterOne (Concealable; Extreme Reaction; Detectable Only By Small Group)
5 Dependence: Must be submerged in water daily Takes 3d6 Damage (Very Common, 1 Day)
20 Psychological Limitation: In love with Tsarsaidor (Common, Total)
20 Psychological Limitation: Rebellious (Very Common, Strong)
5 Reputation: Mage, 8-
30 Vulnerability: 2 x STUN Fire-based Attacks (Very Common)
30 Vulnerability: 2 x BODY Fire-based Attacks (Very Common)
120 Total Disadvantages Cost

Character Name: Lady Rogue of the Oceans
Alternate Identities: Rogue
Player Name: Lauren
Cost  Name
3 Acrobatics 13-
3 AK: Oceans of V 13-
3 AK: California Coastal Waters 13-
2 Animal Handler (Aquatic Animals) 12-
3 Breakfall 13-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 12-
3 Deduction 13-
3 High Society 12-
3 Jack of All Trades
1) PS: Flutist 13-
2) PS: Marine Husbandry 13-
3) PS: Singer 13-
4) PS: Water Wizard 13-
0 Language: WaterOne (idiomatic)
3 Language: English (completely fluent)
2 Navigation (Marine) 13-
3 Paramedics 13-
21 Magic Skill 22-
21 Spell Research 22-
3 Riding 13-
3 Scholar
1) KS: History of Magic 13-
2) KS: Legends 13-
3) KS: Magic Rituals 13-
4) KS: Ocean Currents 13-
5) KS: Water Magic 13-
3 SS: Oceanography 13-
3 Seduction 12-
3 Shadowing 13-
3 Streetwise 12-
2 Survival (Marine) 13-
1 TF: Dragons, Swimming Beasts
3 WF: Blades, Nets, Polearms and Spears
6 +3 with a Trident
6 +3 with Luingurth
136 Total Skills Cost
Cost  Name
10 Follower; Independent (-2), OAF Unbreakable (-1)
10 Total Perks Cost
Cost  Name
3 Bump Of Direction
3 Total Talents Cost
Cost  Power END
120 Water Magic: Variable Power Pool, 100 base + 20 control cost, all slots OIF (Water; -1/2), Side Effects (half active points in STUN Drain; -1/2), Gestures (-1/4), Incantations (-1/4)
1) Water Watching: Clairsentience (Sight Group And Normal Hearing), x32 Range (4,000"); Only if some sort of standing water is in the target area (-1) Real Cost: 14
Notes: This power uses small standing amounts of water in the target area as the point of origin.
2) Water Form: Desolidification (affected by water, fire, cold attacks); Cannot Pass Through Solid Objects (-1/2) Real Cost: 13
3) Water Fist: Energy Blast 10d6, Indirect (Any origin, any direction; +3/4) Real Cost: 35
Notes: This power uses any free water, no matter the size, and the attack comes from that water.
4) Water Column: Flight 15", x4 Noncombat; Only Within 400" Of A Fair Sized Body Water (-3/4) Real Cost: 11
5) Steam Blast: Killing Attack - Ranged 3d6+1; Limited Range (25") (-1/4), No Knockback (-1/4) Real Cost: 17
Notes: This power superheats small amounts of water and hurls it at the target under extreme pressure.
6) Rapid Water Fists: Energy Blast 5d6, Autofire (5 shots; +1/2), Indirect (Any origin, any direction; +3/4) Real Cost: 22
Notes: This power uses any free water, no matter the size, and the attack comes from that water.
7) Purify Water: Minor Transform 5d6 (polluted water becomes pure) Real Cost: 20
8) Fog Bank: Darkness to Sight, Hearing and Smell/Taste Groups 4" radius; Will not work in arid areas (-1/4) Real Cost: 18
Notes: This power draws in moisture from the air to create a bank of fog.
9) Dehydrate: Energy Blast 5d6, No Normal Defense (Power DEF or body that lacks liquids; +1); Victim At Least 50% Immersed In Water Gets A Free Recovery Of This Damage Each Phase (-1/2) Real Cost: 17
10) Create Water: Major Transform 3d6+1 (Air into water) Real Cost: 20
11) Control Water Temperature: Change Environment 16" radius, +/-18 Temperature Level Adjustment, Varying Combat Effects; Only to change temperature of water (-1/2) Real Cost: 29
Notes: This power can change a body of water's temperature in a range from frozen to boiling.
45 Osprey Form: Multiform (224 Character Points in the most expensive form)0
37 Find Water: Detect A Single Thing 16- (Smell/Taste Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Rapid: x10, Targeting, Telescopic: +10
32 The Voice: Multipower, 40-point reserve, all slots Does not work in a vacuum (-1/4)
1) Sonic Scream: Killing Attack - Ranged 2 1/2d6
2) Sonic Cone: Killing Attack - Ranged 1d6+1, Area Of Effect (5" Cone; +1)
3) Sonic Blast: Energy Blast 4d6, No Normal Defense (Deafness or hard ear covering; +1)
4) Sonic Wave: Telekinesis (26 STR); Only to push (-1)
5) Sonic Burst: Killing Attack - Ranged 1d6+1, Hole In The Middle (+1/4), Explosion (-1 DC/2"; +3/4); No Range (-1/2)
30 Water Current Sense: Detect Physical Vibrations 16- (Unusual Group), Discriminatory, Increased Arc of Perception, Range, Sense, Targeting Sense; Only In Contact With Water (-1/4)0
21 Rogue's Bag of Tricks: Major Transform 5d6 (Large object into small objects, Removal from the bag), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), No Range (-1/2), Only works on objects small enough in the first place to fit into the mouth of the bag (-1/2), Gestures (Requires the object to be put into or pulled out of the bag; -1/4)0
18 Sense Magic: Detect A Single Thing 16- (Unusual Group), Discriminatory, Analyze, Range0
13 Underwater Sonar: Multipower, 27-point reserve, all slots Only in water (-1)
1) Spatial Awareness (Hearing Group), Increased Arc Of Perception (360 Degrees)
2) Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees)
10 Immunity to Diseases: Life Support (Immunity: All terrestrial diseases and biowarfare agents)0
9 Highly Observant: +3 PER with all Sense Groups0
3 Underwater Vision: +3 PER with Normal Sight0
5 Immortality of the Dragon: Life Support (Longevity: Immortal)0
5 Breathe Underwater: Life Support (Expanded Breathing)0
3 Underwater Comfort: Life Support (Safe in High Pressure; Safe in Intense Cold)0
3 Have A Drink: Life Support (Eating Character does not eat), 1 Continuing Charge lasting 1 Day (+0), Usable Simultaneously (up to 8 people at once; +1); Only To Provide Water To Drink (-1)[1 cc]
3 Aquatic Movement: Environmental Movement (Water)
372 Total Powers Cost

Character Name: Lady Rogue of the Oceans
Alternate Identities: Rogue
Player Name: Lauren
Hair Color: Deep Red
Eye Color: Brown
Height: 5' 10"
Weight: 134 lbs

     Tall, slim, graceful, with a swimmers body, Rogue is poetry in motion. She does not move, she flows effortlessly. The choice of clothing accents this illusion. As a child of the ocean, Rogue wears a shimmering blouse the colors of sunlight through the sea, blues and greens intermixing with light. Her long legs are covered in an iridescent black material that reflects a myriad of rainbow colors. At her feet is always her Bag of Tricks, looking much like an old fashion carpetbag, a tapestry of muted mauves and greens. Her shoulder length red gold hair frames a beautiful face highlighted by her deep sea green eyes and expressive mouth. Always ready with a grin or a raised eyebrow, Rogue appears to be in her late teens but denies any age.


     Born to Marlon, Ocean King and Shelling, the Sea Witch, Rogue is the only child of the last of the Royal line of the WaterOnes. She was ever the cherished child of the Kingdom but became even more so when her mother disappeared. For years Marlon searched his watery world for his lost love but she has never returned to him. Rogue became his only solace and though she was spoiled she soon chaffed at the restrictions placed as the Heir to the Throne. At the tender age of five she was chosen as the Second Incarnation of War and more responsibility was heaped on her slight shoulders. A young warrior-mage was chosen to be her mentor soon after her proclamation as an Incarnation, his name was Shashta. The next years were filled with school and training, both Martial and Magical, leaving little time for daydreaming and fun. Through all this Shashta stood as her only friend acting as the big brother she would never have and she vowed when she was Queen that Shashta would stand at her right hand as a valued counselor. As her father's daughter she led a secluded life, until age fourteen.
     "If you are to lead, you must prove yourself," she was told by the Court Seer, Gogmauth. "You must go forth and seek Rosennon, the gift of Cirdan and return it to your people."
     Rosennon was the fabled Foam Armor, a fabulous suit of ithilnaur chainmail inlaid with blue laen that had been constructed by the great smith Cirdan and given, lo these many centuries ago, to Rogue's ancestor. It had been missing for two hundred years and none had ever had a hint of its whereabouts. Though her father grieved at the need for her departure, he aided her all he could. To defend herself her father gave into her keeping, Luingurth, the Lord Blade of Cuivienen. This wondrous blade of blue Laen provide her with an infallible mode of transport across V that proved to be far more then the sage's could have guessed. Now Rogue is locked in a constant war of wills with the great sword but in the pinch, Luingurth always comes to her aid. From her mother's possession she chose the fabled Bag of Tricks, a strange magical container that seemed to have an infinite capacity for storage. From Shashta she was given a simple flute with the purest of voices that was to provide much comfort to her in her years of travel.
     The only clue given to her was a vision from the Seer Gogmauth.
     "Go to the uncharted lands and seek he that has three forms, for there lay your destiny."
     Nearly a year had passed when a strange old woman found her deep in the uncharted lands and told her of an evil rising in the land, of a group of WaterOnes that whispered of killing the King's daughter. It was but two week hence that a large group of cutthroats ambushed the future Queen and drove her deep into a blind canyon. Prepared to sell her life dearly, Rogue stood, Luingurth in hand, back to the wall of stone . . .
     Suddenly she stood in an alley across the street from a tavern. All was wrong here. Where was the water? Where were her attackers? It took several years for her to become comfortable with her new surroundings, to get used to the fact that she was lost in time and space. Her sword told her that it had saved her life by teleporting her to a safer realm but would not elaborate, for it chose this time to be fickled. Rumors came to her of strange assassins seeking a woman fitting her description and she made every effort to hide until she could determine if it was indeed her these sought. Her anonymity was shattered when she met the black haired man with the jade green eyes, the one called Ghost Archer. Archer drew her to him and she stood looking up into his eyes. Here was a kindness there, something she had seen so rarely in the last couple of years. With him she traveled again in Time and Space to his world, a world totally different from either the one she'd just left or her native V.
     It was here she at last met He that has three forms, Tsarsaidor the Lord of Balance, and found her destiny. Was the prophesy fulfilled? Perhaps Tsar knows but in true dragonish fashion, he will not tell.


     Luingurth: this sword of tremendous power is highly intelligent but with a mind of its own. It can teleport Rogue great distances, in fact it can span dimensions when it chooses. It is a Slaying weapon against Undead, Evil Dragons and Trolls. It will become invisible on command and can perceive an invisible foes or see through illusions. It may appear as a dagger, long sword, bastard sword or two hand sword as needed. It provides Protection against Magic to Rogue as well as a powerful light. Three times in a day it can project a Fire Bolt who's flame is that of absolute zero.
     To augment this weapon Rogue is a skilled Water Wizard and her unique vocal system allows her a wide variety of sonic attacks. She can, of course, breath water and survive at great depths. Recently, under Tsar's tutelage, she has been developing a form of telekinesis by using her voice. Her most unusual power is one she has learned while on her new world, that of taking the form of an osprey. She uses this later very sparingly.


     Rogue is usually devil-may-care with a slightly sadistic sense of humor. Her attitude to someone that doesn't know her well is one of flippancy but it is a mask to hide the real Rogue. She is a sweet person, caring and concerned for others. Now she does have her 'evil' side as she calls it and can be a brat if things are not going her way but it does not over shadow her true nature. She delights in cryptic remarks and the dreaded 'evil grin' and, oh yes, the smack on the head. Being a WaterOne gives her a powerful love of the seas and a fierce protective sense of duty to that realm and all its inhabitants.

If you have questions or comments please contact