| Cost |
Name |
| 3 |
AK: Japan 15- |
| 3 |
Acrobatics 14- (16-) |
| 3 |
Acting 14- |
| 3 |
Analyze: Style 15- |
| 3 |
Breakfall 14- (16-) |
| 3 |
Climbing 14- (16-) |
| 3 |
Concealment 15- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Disguise 15- |
| 3 |
Electronics 15- |
| 0 |
Language: Japanese (idiomatic) |
| 3 |
Language: Korean (completely fluent) |
| 3 |
Language: English (completely fluent) |
| 3 |
Lockpicking 14- (16-) |
| 3 |
Scholar |
| 2 |
1) KS: Assassin's Guild 15- |
| 2 |
2) KS: Ninjutsu 15- |
| 2 |
3) KS: Thief's Guild 15- |
| 3 |
SS: Cybernetics 15- |
| 3 |
SS: Electrical Engineering 15- |
| 3 |
Security Systems 15- |
| 3 |
Shadowing 15- |
| 3 |
Stealth 14- (16-) |
| 3 |
Streetwise 14- |
| 5 |
WF: Common Martial Arts Melee Weapons, Small Arms, Blades |
| 78 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Anonymity |
| 15 |
Contact: Japanese Underworld (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources), Organization Contact (x3) 11- |
| 18 |
Total Perks Cost |
| Cost |
Name |
| 17 |
Danger Sense (self only, in combat, Function as a Sense) 15- |
| 17 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 10 |
Ch'i Climbing: Clinging (normal STR) |
0 |
| 5 |
Ch'i Immortality: Life Support (Longevity: Immortal) |
0 |
| 29 |
Ch'i Reflexes: +12 DEX; Only In Heroic Identity (-1/4) |
|
| 5 |
Ch'i Sight: Infrared Perception (Sight Group) |
0 |
| 8 |
Ch'i Strength: +10 STR; Only In Heroic Identity (-1/4) |
1 |
| 56 |
Extended Ch'i: Multipower, 70-point reserve, all slots Only In Heroic Identity (-1/4) |
|
| 6u |
1) Ch'i Blast: Energy Blast 8d6, Double Knockback (+3/4) |
7 |
| 5u |
2) Ch'i Leaping: Leaping +50" (54"/56" forward, 27"/28" upward) (x4 Noncombat), Reduced Endurance (1/2 END; +1/4) |
2 |
| 5u |
3) Ch'i Push: Telekinesis (46 STR); Affects Whole Object (-1/4) |
7 |
| 6u |
4) Ch'i Thrust: Killing Attack - Ranged 4 1/2d6 |
7 |
| 15 |
Missile Warding: Missile Deflection (Bullets & Shrapnel) |
0 |
| 14 |
Toughness: Damage Resistance (14 PD/14 ED) |
0 |
| 164 |
Total Powers Cost |
| Cost |
Maneuver |
|
Ninjutsu (Taijutsu) |
| 4 |
1) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable; Target Falls |
| 4 |
4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND |
| 4 |
5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
6) Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 / 14d6 Strike |
| 4 |
7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 |
| 4 |
8) Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 / 12d6 Strike |
| 4 |
9) Reversal: var Phase, -1 OCV, -2 DCV, 55 STR / 65 STR to Escape; Grab Two Limbs |
| 3 |
10) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 8d6 / 10d6 Strike; You Fall, Target Falls |
| 5 |
11) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 50 STR / 60 STR to take weapon away |
| 3 |
12) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 8d6 / 10d6 Strike; Target Falls |
| 3 |
13) Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 / 10d6 +v/5, Target Falls |
| 1 |
14) Weapon Element: Blades |
| 1 |
15) Weapon Element: Chain & Rope Weapons |
| 1 |
16) Weapon Element: Fist-Loads |
| 1 |
17) Weapon Element: Karate Weapons |
| 1 |
18) Weapon Element: Polearms |
| 1 |
19) Weapon Element: Staffs |
| 1 |
20) Weapon Element: War Fan |
| 16 |
21) +4 HTH Damage Class(es) |
| 75 |
Total Martial Arts Cost |
|