The Music is "Mirage" from "Sailor Moon"
Nekoru, Fairy Princess of Cats Fairy Form
Character Name: Nekoru the Faery
Alternate Identities: Neko Firestar
Player Name: Jessica
CHARACTERISTICS
Val Char Base Points Total Roll Notes
0 STR 10 -10 0 9- HTH Damage 0d6 END [0]
18 DEX 10 24 18 13- OCV 6 DCV 6
12 CON 10 4 12 11-
5 BODY 10 -10 5 10-
15 INT 10 5 15 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
5 PRE 10 -5 5 10- PRE Attack: 1d6
24 COM 10 7 24 14-
2 PD 0 2 2/7 2/7 PD (0/5 rPD)
2 ED 2 0 2/7 2/7 ED (0/5 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
6 REC 2 8 6
34 END 24 5 34
15 STUN 11 4 15
1" Running 6 -10 1"
1" Swimming 2 -1 1"
0" Leaping 0 0 0" 43 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Narel, put that book down..."
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 170
Total Points: 366
MOVEMENT
Type Total
Run (6) 1"
Swim (2) 1"
H. Leap (0") 0"
V. Leap (0") 0"
DEFENSES
Type Amount
Physical Defense 2/7
Res. Phys. Defense 0/5
Energy Defense 2/7
Res. Energy Defense 0/5
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +3 with Magic , +6 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: 10" tall faery (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
25 DNPC: Blaze, son 14- (Frequently) (Incompetent)
20 Hunted: Faery Hunters 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: Unknown 8- (Occasionally), More Powerful, NCI, Harshly Punish
10 Physical Limitation: Tiny (Frequently, Slightly Impairing)
25 Psychological Limitation: Overprotective of Family Very Common, Total
20 Psychological Limitation: In Love with Narel Common, Total
15 Psychological Limitation: Fear of Cold Iron Uncommon, Total
5 Reputation: Magical Faery, Sometimes (8-)
10 Vulnerability: 2x STUN Cold Iron Weapons Uncommon
10 Vulnerability: 2x BODY Cold Iron Weapons Uncommon
170 Total Disadvantages Cost

Character Name: Nekoru the Faery
Alternate Identities: Neko Firestar
Player Name: Jessica
SKILLS
Cost  Name
3 Breakfall 13-
3 Climbing 13-
3 Concealment 12-
3 Conversation 10-
3 Deduction 12-
3 Linguist
3
1) Language: Ancient Egyptian (completely fluent; literate)
2
2) Language: Arabic (completely fluent)
2
3) Language: Aramaic (completely fluent)
2
4) Language: English (completely fluent)
0
5) Language: Faery (idiomatic)
2
6) Language: Latin (completely fluent)
21 Magic Skill 21-
3 Scholar
4
1) KS: Ancient Egyptian History 14-
4
2) KS: Faery Lore 14-
4
3) KS: Faery Magic 14-
3 Stealth 13-
3 Traveler
2
1) AK: Ancient Egypt 12-
2
2) AK: Ancient Greece 12-
2
3) AK: Eastern Mediterranean 12-
4
4) AK: The Valley of the Wild Hunt 14-
2
5) CuK: Ancient Egyptian Culture 12-
1 Weapon Familiarity: Swords
9 +3 with Magic
93 Total Skills Cost
PERKS
Cost  Name
40 Follower: Panther
40 Total Perks Cost
TALENTS
Cost  Name
20 Danger Sense (self only, out of combat) 12-
2 Trackless Stride
22 Total Talents Cost
 
POWERS
Cost  Power END
60 Faery Magic: VPP, 50 base + 10 control cost, all slots OAF: Faery Wand (-1), Gestures (-1/4), Incantations (-1/4)
0
1) Animal Tongues: Telepathy 5d6 (Animal class of minds) Real Cost: 10
2
0
2) Charm: Infaturation with one person: Mind Control 8d6 (Human class of minds), Telepathic (+1/4); Only to charm (-1/2) Real Cost: 17
5
0
3) Dispel Magic: Dispel 13d6+1, any [special effect] power one at a time (+1/4) Real Cost: 20
5
0
4) Faery Dart: RKA 3d6 Real Cost: 18
4
0
5) Faery Food: Generic Fixed-Cost Power; Extra Time: 5 min. (-2) Real Cost: 1
0
0
6) Faery Food: Life Support (Eating: Character only has to eat once per week), Usable Simultaneously (up to 32 people at once; +1 1/2) Real Cost: 1
Notes: Creates tiny little packets of food that will sustain a normal person for a week.
0
0
7) Fey Shield: Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Real Cost: 8
0
0
8) Friendly Meeting: Mind Control 5d6 (Animal class of minds); Only to make animals friendly (-1/2) Real Cost: 8
2
0
9) Glamor: Sight, Hearing and Smell/Taste Groups Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls Real Cost: 19
5
0
10) Invisibility Spell: Invisibility to Sight Group Real Cost: 8
2
0
11) Knowing: Detect Any animal 16- (Smell/Taste Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +1, Tracking Real Cost: 20
0
0
12) Living Wood: Telekinesis (19 STR), Indirect (Any origin, any direction; +3/4); Only where plants can grow (-1/4) Real Cost: 18
5
0
13) Noises: Hearing Group Images 1" radius, +/-4 to PER Rolls Real Cost: 7
2
0
14) Pinch: Energy Blast 2d6, No Normal Defense (Crossed Fingers) (+1) Real Cost: 8
2
0
15) Poke: RKA 1d6, Penetrating (+1/2) Real Cost: 9
2
0
16) Sense Magic: Detect Magic 15- (Sight Group), Increased Arc Of Perception (360 Degrees) Real Cost: 4
0
0
17) Swarm Bolt: Energy Blast 3d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2), Penetrating (x2; +1) Real Cost: 18
2
0
18) Swirling Leaves: Darkness to Sight and Hearing Groups 4" radius; Only where plants can grow (-1/4) Real Cost: 16
4
0
19) The Olive's Renewal: Aid BODY 4d6; Only to make plants grow/heal (-1), Only where plants can grow (-1/4) Real Cost: 11
0
0
20) Thorn Darts: RKA 2d6, Area Of Effect (One Hex; +1/2); Only where plants can grow (-1/4) Real Cost: 16
4
0
21) Vanish: Teleportation 15", No Relative Velocity, Position Shift, x4 Noncombat Real Cost: 20
5
0
22) Will o' the Wisp: Mind Control 6d6+1, Telepathic (+1/4); Only to make target follow the light (-1/2) plus Sight Group Images 1" radius; Only To Create Light (-1) Real Cost: 16
5
0
23) Wood Shaping: Minor Transform 5d6 (wood into any shape) Real Cost: 20
5
0
24) Wood's Grasp: Entangle 4d6, 4 DEF; Only where plants can grow (-1/4) Real Cost: 14
4
30 Hard To Hit: +6 with DCV
20 Shapechanging: Multiform (50 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms) 0
15 Faery Physiology: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) 0
13 Faery Wings: Flight 10"; Restrainable (-1/2) 2
12 Hard To Perceive: +6 to Stealth
10 Faery Eyes: Nightvision, Discriminatory 0
8 Easily Hidden: +6 to Concealment ; Self Only (-1/2)
168 Total Powers Cost

Character Name: Nekoru the Faery
Alternate Identities: Neko Firestar
Player Name: Jessica
APPEARANCE
Hair Color: Golden Blonde
Eye Color: Sky Blue
Height: 0' 10"
Weight: 6 oz.
Description:
Neko is an ethereal beauty with delicate features, perfect body, cascades of long golden hair and mischievous blue eyes. Her wings are a gossamer rainbow in sunlight and a pale lace under moon's glow.
BACKGROUND
Nekoru was born over 5000 years ago in the Nile Valley, at the birth of the Egyptian 1st Dynasty. It was the beginnings of mankind's rise to dominance of the Earth. It was the time of the End of Legends. When the Last King and Queen sent forth their envoys to gather all the creatures of Legend, a tiny faery was overlooked. For thirty centuries she sat on the shoulders of Pharaoh giving sage advice and became one of the symbols of godhood for the Egyptian rulers. It all ended abruptly with the suicide of Cleopatra VII and the fall of Egypt to the Romans. The gods of her world were finally and totally replaced by a new Pantheon. She was at a loss.
Just after the advent of Christianity, a new and terrible threat appeared, the Opus Dei. Opus Dei is a far right wing sect of the Catholic Church that had taken upon themselves the total eradication of all traces of the Time of Legends. They became hunters and killers of everything from the far past. She, being a minority of one, became a prime target.
Two thousand years of hiding came to a sudden end when she met Ghost Archer in a seedy bar in Cairo. He was of Legend himself and something told her she would be safe with him. She came to live in his Valley, a place divorced of the modern world and found the peace she had been seeking for five thousand years. It was there she met a traveler from a very different world, the powerful fire mage Narel. He was somber, caught up in his study of magic but she woke something in him and disturbed his solitude. After many months of courtship, they were married and Neko stopped running.
POWERS/TACTICS
As a faery, Neko has a complete command of Faery Magic no matter her form. While her power is nowhere near that of her husband, she does have a very large repertoire to call on. She does not engage in direct assaults but prefers to use hit and run tactics. Her tiny size, while making her almost impossible to hit, leaves her vulnerable and she will stay as far away for combat as possible.
PERSONALITY/MOTIVATION
For someone that has been hunted for thousands of years, Neko is a surprisingly sweet and gentle woman. Where most would become hard hearted and paranoid she maintains a delightful demeanor and is a loving mother and wife. She is fiercely independent, fiercely protective and fiercely self-reliant. One of her bad habits is refusing help, even from those she loves, this worries her husband, Narel and her friend Ghost Archer to no end. Both men had to argue with her to allow Lauresul to attend the birth of Blaze.
If you have questions or comments please contact