Katt
Character Name: Katt
Alternate Identities: Tate Lynn
Player Name: Tailor
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
30 DEX 10 60 30 15- OCV 10 DCV 10
15 CON 10 10 15 12-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 14-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
8 PD 3 5 8 8 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 6 8 10
30 END 30 0 30
30 STUN 26 4 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 6" 126 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Meow"
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 275
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 6"
V. Leap (2") 3"
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Slash 1/2 -2 +1 Weapon +4 DC Strike
Snap 1/2 +1 +3 Weapon Strike
Trip 1/2 +0 +1 Weapon +v/5, Target Falls
Avoid Harm 1/2 -- +5 Dodge, Affects All Attacks, Abort
Pounce 1/2 -2 +1 7d6 Strike
Smash/Claw Slash 1/2 +0 +2 5d6 Strike
Trip 1/2 +2 -1 4d6 Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Cat's Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: The Pack 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
5 Physical Limitation: Cannot Swim (Infrequently, Slightly Impairing)
20 Psychological Limitation: Hates Canines (Very Common, Strong)
15 Psychological Limitation: Avoid Publicity (Common, Strong)
20 Psychological Limitation: Cannot Stans By And Let Evil Occur (Common, Total)
20 Psychological Limitation: Hates Water (Very Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Katt
Alternate Identities: Tate Lynn
Player Name: Tailor
SKILLS
Cost  Name
3 Acrobatics 15-
2 Animal Handler (Felines) 12-
3 Breakfall 15-
6 +6 with Breakfall; Only To Land On Her Feet After A Fall/Leap (-1)
3 Climbing 15-
3 Contortionist 15-
3 Concealment 12-
3 Seduction 12-
3 Shadowing 12-
3 Stealth 15-
2 Survival (Urban) 12-
3 Tracking 12-
1 WF: Whips
38 Total Skills Cost
TALENTS
Cost  Name
3 Environmental Movement (no penalties on All Balance Maneuvers)
4 Double Jointed
7 Total Talents Cost
 
POWERS
Cost  Power END
12 Whip: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) plus Stretching 3", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
Notes: Range 3"(@20 feet); can Grab
0
19 Cat's Speech: Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1); Felines Only (-1), No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4)
Notes: This power allows user to communicate with all felines.
0
10 Nine Lives: Healing 1d6, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 9 Charges which Never Recover (-2 1/4), Extra Time (1 Minute, -1 1/2), Self Only (-1/2), Resurrection Only (-1/2)
Notes: No Healing Max. This power will only work nine times.
[9 nr]
8 Climb Like A Cat: Clinging (normal STR); Only Of A Rough Or Soft Surface (-1/4)
Notes: Utilizing Cat's Claws user can climb any surface that will allow the claws to sink in or find perchase.
0
6 Cat's Senses: +2 PER with all Sense Groups0
5 Cat's Eyes: Nightvision0
4 Cat's Claws: Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR); Reduced Penetration (-1/4)
Notes: While not a very power attack, the claws, with time, can shread an unarmored target. Being 'Reduced Penetration' means each atack does two seperate 1 pip atacks with each strike.
1
3 Leap Like A Cat: Leaping +3" (6" forward, 3" upward)1
67 Total Powers Cost
EQUIPMENT
Equipment END
Whip: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) plus Stretching 3", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
Notes: Range 3"; can Grab
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Whipfighting
4
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
5
3) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
4) Snap: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
3
5) Trip: 1/2 Phase, +0 OCV, +1 DCV, Weapon +v/5, Target Falls
0
6) Weapon Element: Whips
Red In Tooth And Claw
Notes: This is not a 'trained' martial art but a natural instinctive fighting style.
4
1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
2) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
4
3) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3
4) Trip: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
0
5) : Claws
37 Total Martial Arts Cost

Character Name: Katt
Alternate Identities: Tate Lynn
Player Name: Tailor
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 10"
Weight: 130 lbs
Description:
If Katt had been born in LA, or if she'd had an urge to travel south to Hollywood, her Fate might have turned out very differently. Tall, slim, athletic with the grace of a cat, she is stunning, surpassing most of the 'A' list actresses commanding millions of dollars per movie. Everything about her is seductive and feline, from her remarkable eyes to the graceful saunter, Katt is quite capable of turning heads for blocks in all direction. In her fighting gear, this is merely enhanced as the leather and cloth appear to reveal more than they conceal. In her everyday guise, she dresses down, hiding her beauty behind loosely fitting clothes and artfully applied make up. It would be very difficult for the average person to see the marked similarities between the two Katts.
BACKGROUND
POWERS/TACTICS
For all her cat-like speed and dexterity, Katt IS a normal human with no exceptional powers. Her fighting style without the whip is extremely cat-like, ripping claws, pouncing, the whole gambit. With the whip, her style becomes a dance, controlled, graceful and deadly to an unarmored opponent. Against a true paranormal her survival chances appear limited.
PERSONALITY/MOTIVATION

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