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CHARACTERISTIC COST BASE PTS NAME: The Wild Hunt Downtown
6 Body x1 2 4 HERO ID: Hunt Headquarters Downtown 6 Defense x3 2 12 PLAYER: This is a BUILDING too 11 Size x2 0 22 GROUP: The Wild Hunt 11 Grounds x1 11 0 PTS POWERS END Characteristics Cost: 38 65 Invisibility: Full, Always On, IFF: Immobile,0 END Persistent 0 DISADVANTAGES BASE: 0 PTS 39 Concealment 29- Contributions 190 5 Auto-doc Unit: 3rd and 4th 5 Clairsentience Unit: 2nd 5 Computer: 2nd 5 Life support Unit: 2nd 3 High Range Radio Hearing: OAF, immobile 5 Criminology Lab 14- 5 Desolidification Lab 14- 5 Electronics Lab 14- 5 Magic Lab 14- 5 Medical Lab 14- Disadvantages Total : 190 152 : Powers Total Experience Spent + 0 38 Characteristic Total Total Points = 190 190 = Total Cost This facility was design by Ghost Archer as a emergency measure after the Manor was taken over by Eurostar. Located deep under the city and carved out of bedrock, there are only two ways to enter the building, a Teleport from the Manor or Desolidification. Again, the close mouthed Archer has maintained the secret of the exact location of the place. Now it is rarely visited, let alone used. If you have questions or comments please contact Ghost Archer |