The Hero System is a basic set of rules that covers a wide variety of genres for roleplaying games.

The HERO System 5th Edition: The Ultimate Gamer's Toolkit.  Everything you need in one book, all the rest is just window dressing. Champions 5th Edition, the flagship of the system, is a Superhero RPG.  All the powers and abilities of your favorite comic book hero can be duplicated with ease.
Cyber Hero (5th Edition coming soon), get wired, run the 'net. Now you can plug directly to your computer with your new implants.
Danger International (5th Edition coming soon), the modern genre, now you can fight the expansion of Communism as a spy with a license to kill.
Dark Champions 5th Edition, the gritty Superhero genre, fighting crime down in the gutter against the lowest forms of life.
Fantasy Hero 5th Edition, obviously the fantasy genre, can provide your mage with innumerable spells or your fighter with an endless selection of armor and weapons.
Horror Hero (5th Edition coming soon), the terror in the dark, how would you do against the things that go bump in the night armed only with a revolver?
Pulp Hero 5th Edition, pulp fiction in its heyday, join Doc Savage or Alan Quartermain, dodge Nazis with Indiana Jones, all in the era of high adventure and exploration.
Star Hero 5th Edition, a space opera in three acts, race across the stars hunting the Rebels for the Imperium or fight the corrupt Empire and free sentient life throughout the galaxy.
Ninja Hero 5th Edition, move over Jackie Chan, step aside Bruce Lee.  All the elements of your favorite Kung Fu movie in one place.
Western Hero (5th Edition coming soon), the classic horse opera with you as the Man With No Name, can you stop the Gang from killing everyone in town and save the school marm?

     Unlike most RPGs, Hero does not require random generation of characters.  You are in complete control of all you are.  You set your strength, you decide how fast you can fly, you pick which languages you can speak and you are the one to design the magic spells you prefer.  Hero uses a logical point system and a set cost for all characteristics, skills, powers and abilities.  You begin with a set amount Character Points, called CPs, and can increase these CPs by carefully selecting Disadvantages.  Disadvantages range from old age to a vulnerability to just about anything you choose.
    Characteristics cover all your Physical and Intellectual abilities, from strength to dexterity to presence to speed.  Skills range from Acrobatics to Weapons Skills and everything that you can think of is covered.  Powers, the meat of the system, let you fly and shoot fire bolts from you finger tips.  Want a lightning bolt that is Armor Piercing?  Okay.  Need a Force Field Hardened to stop that Armor Piercing Lightning Bolt?  Okay.  Anything, any power can be constructed through the Hero System.  The possibilities are endless.
    People are not all you can build.  How about a super car or a starship?  That secret base you've heard about?  Built by Hero!  Also, the vast number of Scenario books, Villains of all ilk, weapons, vehicles and Campaign books make for epic adventures.  Like a challenge?  Try the likes of Dr. Destroyer or if you are into something a bit easier, an orc.  Of course there are the usual, bank robberies, evil demons and falling babies.
     Okay . . . let's talk the important stuff . . . COMBAT. Oh the fun you can have with this system. None of that 'I'll attack' stuff. Let's hear 'I flick the selector to full autofire and fire an arc of bullets across the gang, as the barrel reaches the hostage I'll try to skip over her and hit the guy holding her arm.'. This is called 'Skip over spray fire'. You can dive for cover, dodge an attack or even reflect a shot back at your attacker. Cover is handled easily. Size of target is taken into account. Distance make it harder to hit the target, unless you're Ghost Archer with lots of levels at ranged combat. Want to kick a door down? Use your strength divided by 5 in d6 to determine damage. Oh, by the way, d6...that's it, nothing else . . . okay you might need a bunch, 10, 12, 20 maybe. Three d6 to determine if you hit and where you hit, then (X)d6 in damage dice.
     Ever had a 1st level character? You worry about ants killing you. Not so Hero. First . . . no levels. the experience you gain is directly spent improving your character. Second . . . STUN . . . this great idea is the amount of damage you can take before you pass out. Third . . . BODY . . . this is the amount of damage you can take before you die. Each attack does x amount of STUN and x amount of BODY. BODY is almost always a lot less than the STUN you take, Physical Defense or Energy Defense is subtracted from the STUN and BODY damage. Anything that is left is the damage you take, If you take an amount of BODY equal to your x2 your Body, you die. You can take STUN forever and just be out cold, of course it might take a while for you to wake up.

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Hero Games Online

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