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| General Description: My campaign is a combination of the standard Champions Universe, much of the Marvel Universe and forays into Fantasy Hero, Dark Champions and Danger International. Champions characters might find themselves in a fantasy realm, and have on more than one occasion, or fighting spies in Europe. Conversely Fantasy Hero characters may find themselves hard pressed in a Champions world. |
| Importance of the PC's: The characters are major players in the affairs of the worlds, ranging from world savers to minor crime stoppers. |
| Campaign Tone |
| Morality: 3: There is always a cross over between Good vs. Evil and there is rarely either absolute. |
| Realism: 3: Combat tends to be realistic, brutal, but non-combat story lines tend toward the romantic. |
| Outlook: 2: Most of the time everything will work out, provided the characters use their heads. |
| Seriousness: 3: At times deadly serious and other time totally ridiculous. |
| Continuity: 4: Almost all of the stories will intertwine but there will be single play scenarios just to let characters know the rest of the world is still out there. |
| Physical World (Description): The
primary world for this campaign is much like present day Earth. Energy
weapons are available but mass production is curtailed by the government
to prevent their spread. Body armor has been improved but is still
too expensive for civilians. Force field technology is almost unknown
except for a few talented individuals, most of whom would like to keep
it secret. Personal flight is becoming more and more common as the
various agencies accelerate their arms race with their counterparts.
UNTIL, Primus, S.A.T., Viper, Genocide and others are producing various
hi-tech weapons and protection that does manage to filter out to the general
populace.
The Wild Hunt has always travel through time and space seeking to help wherever it may. There are times the group will find itself in a Fantasy setting or a Horror setting or, perhaps, even a Far Future setting. In the past the Wild Hunt has been stranded, stripped of most of their powers for long periods of time. The best advice that can be given is "Be prepared for anything!" |
| Character Building Guidelines
( 1) Starting Points for PC's: 200 points ( 2) Maximum Disadvantage Points for PC's: 150 points Maximum points from one Disadvantage Category: 75 points ( 3) Characters may take Characteristics Maxima Disadvantage: Yes ( 4) Characters may carry normal technology at no cost: Yes Power Levels
Beginning Range
Maximum
*There will be exceptions to the above rules but each case must be reviewed by the GM
Generally, the only type character that can exceed
a 35 DEX is a Speedster. Campaign Rules
Optional Powers/Skills/Talents/ Maneuvers
Used Advantages and Limitations Changes In Standard Rules
Things I look at VERY closely or do not allow |