Seltz
Name:
Seltz
Player:
Allen
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
16
3
20
DEX
10
x3
21
30
18
CON
10
x2
20
16
12
BODY
10
x2
16
4
18
INT
10
x1
23
8
10
EGO
10
x2
21
0
15
PRE
10
x1
20
5
14
COM
10
x1/2
22
2
6
PD
3
x1
6
3
4
ED
4
x1
6
0
4
SPD
3
x10
4
10
8
REC
7
x2
10
2
40
END
36
x1/2
50
2
40
STUN
28
x1
45
12
Characteristics Cost:
97
STR Roll: 12-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6/8"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
20 
Protects the Weak 
DF: Elf; Concealability: Easily, 5 
10 
Hates Orcs 
Package Bonus: Wood Elf 
Package Bonus: Ranger 
Experience
0
Disad Total:
41
Exp Spent +
59
Cost =
200
Pts Skill /
Talent / Perk / Power
END/
Roll
12 
Multipower: College of Animal Control (50-pt reserve) ; Requires Skill Roll: -½; Caster must remain loyal to the Forest: -½; OAF: Talisman: -1; Concentrate: ½ DCV, -¼; Incantation: Instant Power, -¼; Must have at least 20 pts. in Animal Summoning spells: -½ (50)
u-6 
Summon: Little Friends (16 60-point creatures) ; Summon: Limited Group, +¼; Creature: Small Animals; Extra Time: 1 turn, -1 (77)  8
u-1 
3d6 Energy Blast: Swarm ; Range: 260; Versus: PD; Dispelled by flame: -¼; Continuous: +1; Penetrating: +½; Area Effect (Radius): 4" radius, +1 (52)  5
u-3 
Summon: Calling the Pack (4 100-point creatures) ; Creature: Wolves; Extra Time: 5 min., -2 (60)  6
u-1 
Invisibility: Invisible to Animals (Normal Sight, Sight, Hearing, Smell/Taste) ; Sense Group: Hearing, 10; Sense Group: Smell/Taste, 10; Spell turns off if caster starts to attack any animal: -¼; Only vs. living creatures of 7 INT or less: -1 (50)  5
u-1 
8d6 Mind Control: Friendly Meeting ; Animals only: -½ (40)  4
u-1 
Summon: Bear Calling (1 105-point creatures) ; Creature: Bear; Extra Time: 5 min., -2 (51)  5
u-1 
3d6 Energy Blast: Swarm Bolt ; Range: 110; Versus: PD; Penetrating: +½ (22)  2
u-1 
4d6 Telepathy: Animal Tongues ; Animals only: -½ (20)  2
u-1 
Force Wall: Living Wall (2 PD/2 ED) ; Range: 50 (10)  1
u-1 
Force Field: Shield of Birds (5 PD/5 ED) (10)  1
Ultraviolet Vision (5)
Running (+2", 8", NC: 16") ; Non-Combat (MPH): 6 (4)  2
LS: Immune to Aging (3)
LS: Immune to Disease (3)
AK: Environs of Carse  11-
AK: Forests  12-
Animal Handler  11-
KS: College of Animal Control  11-
KS: Local Citizens  11-
KS: Local Flora and Fauna  11-
Lightsleep
LS: Common (Completely Fluent w/accent)
LS: Elven (Native Accent) ; Literacy: Literate (if not standard), 1
Magic Research  13-
Magic Skill  13-
Navigation  11-
PS: Current Occupation  11-
Riding  13-
Scholar
Stealth  13-
Survival  11-
Survival  11-
Tracking  13-
Tracking  13-
WF: Bows
WF: Common Melee Weapons
+1 level w/bows
+1 level w/Weapon Group
+1 level w/Favorite Weapon
-2 
STR Maximum: -4 (Max. 16)
DEX Maximum: +1 (Max. 21)
-4 
BODY Maximum: -4 (Max. 16)
INT Maximum: +3 (Max. 23)
EGO Maximum: +1 (Max. 21)
COM Maximum: +2 (Max. 22)
-1 
PD Maximum: -2 (Max. 6)
-1 
ED Maximum: -2 (Max. 6)
-3 
STUN Maximum: -5 (Max. 45)
103
: Skills and Powers Cost
97
+ Characteristics Cost
200
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +1 bows, +1 Weapon Group, +1 Favorite Weapon
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 13/7   ED/rED: 11/7   MD: 2
END: ______   STUN: ______   BODY: ______
Lift: 151½kg
Background:

Quote:

Personality:

Powers/Tactics:

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