Mouse
Name:
Mouse
Player:
M
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
3
19
DEX
10
x3
20
27
15
CON
10
x2
20
10
15
BODY
10
x2
20
10
20
INT
10
x1
20
10
15
EGO
10
x2
20
10
18
PRE
10
x1
20
8
18
COM
10
x1/2
20
4
3
PD
3
x1
8
0
3
ED
3
x1
8
0
4
SPD
2.9
x10
4
11
6
REC
6
x2
10
0
32
END
30
x1/2
50
1
30
STUN
30
x1
50
0
Characteristics Cost:
94
STR Roll: 12-
DEX Roll: 13-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
10 
DF: Exotic, long legs, big eyes, small mouth, dark skin, black hair and brown eyes, clearly not of the same stock as the local human population: Concealable, 
10 
Destitute 
Enraged: When her height or developmental status is mocked; Circumstances: Common, +10 
Package Bonus: Adventuring Mage 
15 
Greedy 
15 
Overconfidence 
Vengeful 
Reputation 
Rivalry: Other Mages; Situation: Professional, 5 
Watched: Mage's Guild; Capabilities: More Powerful, 15; Only Watching: ×½ 
Experience
0
Disad Total:
81
Exp Spent +
27
Cost =
208
Pts Skill /
Talent / Perk / Power
END/
Roll
14 
Multipower (50-pt reserve) ; Concentrate: ½ DCV, -¼; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Side Effects: 30/Half, -½; OAF - Tinder: -1; Conditional Power: Not underwater or in rain: Usually, -¼ (50)
u-1 
6d6 Energy Blast: Fireball ; Range: 225; Versus: ED; Explosion (Extended Area +0"/DC): +½ (45)  4
u-1 
8d6 Mind Control ; Communication: Telepathic, +¼; Single Command (Stop Moving): -½; Target must be able to see flames: -½ (50)  5
u-1 
Detect Magic (+0 to PER) ; Time Required: Instant, +2; Range: Ranged, +5 (10)  1
u-1 
2½d6 RKA : Fire Bolt ; Range: 200 (40)  4
u-1 
8d6 Energy Blast: Fire Blast ; Range: 200; Versus: ED (40)  4
u-1 
Force Field (8 PD/8 ED) (16)  2
u-1 
6d6 Dispel Magic ; Range: 90 (18)  2
  Dirty Infighting
Disarm (OCV -1, DCV +1)
Kidney Blow (OCV -2, DCV +0, 1d6+1 HKA)
Low Blow (OCV -1, DCV +1, 2d6 NND)
Punch (OCV +0, DCV +2, 4½d6)
Roundhouse (OCV -2, DCV +1, 6½d6)
Weapon Bind (OCV +1, DCV +0, STR 23)
Sword Element
Acrobatics  13-
AK: Irolo  11-
Breakfall  13-
CK: Alasrenoa  11-
CK: Lantern Town  11-
Climbing  13-
KS: The College of Fire  11-
KS:Magic History  11-
LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
LS: Iroloian (Native Accent) ; Literacy: Literate (if not standard), 1
Magic Skill  15-
PS: Adventuring Mage  13-
Riding  13-
Streetwise  13-
Survival  13-
Traveler
WF:Swords
24 
+3 level w/All Skills
114
: Skills and Powers Cost
94
+ Characteristics Cost
208
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Disarm
½
-1
+1
Kidney Blow
½
-2
0
1d6+1 HKA
Low Blow
½
-1
+1
2d6 NND
Punch
½
0
+2
4½d6
Roundhouse
½
-2
+1
6½d6
Weapon Bind
½
+1
0
STR 23
Sword Element
½
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 19, SPD: 4, ECV: 5
Phases: 3, 6, 9, 12
PD/rPD: 11/8   ED/rED: 11/8   MD: 3
END: ______  STUN: ______  BODY: ______
Lift: 151½kg
Background: The adventuring wizard known only as "Mouse" is an enigma even to herself.  She has no recollection as to where she came from, or how she got to the area known as Irolo.  She might have died on the streets of Alasrenoa, had she not been first found by the old wizard Rowdy Gabriev.  The wise old man was quick to sense her potential for magic, and took the young girl on as an apprentice. 

She learned Fire magic as if born to it, and seemed to already know how to fight - but could not tell anyone how she knew or where she had learned it.  She had the unorthodox and eclectic style of a barroom brawler.  The classy bastard sword she carries with her is the only link she has to her past, and she guards it aggressively.

Shortly after she completed her apprenticeship, Master Gabriev requested her to take a package to the Lord Mayor of Alasrenoa.  She didn't mind, because she knew soon there would be work for her to do - and for once, she'd get to keep the money.

It was on her way back to the mage's tower after a boring trip to town that disaster struck, and she watched in horror as the tower she had called home for the last few years disintegrated in an massive backlash of magical energy.  She found nothing at the site - no trace of Master Gabriev, no money, no valuables.  Even the stone blocks of the foundation were gone.

Now, scorned by the local villagers, and suspected of being bad luck, she had no choice to move on.  She signed on with a trade caravan bound for Torleo, and from there, worked her way to Carse.  But her funds were exhausted quickly, and while she was looking for work, she was attacked by several men.

The men dragged her to a dive called the Dog, and she learned she was to be the night's "entertainment" for these fiends.  She also noticed that the floor was covered in sawdust.

When a pair of elves jumped to her rescue, she wasted no time ensuring those brigands would never forget her - those that lived, that is.  She incinerated one with a Fire bolt spell, kicked another in his most valued posessions then brained him with her sword hilt, and dove out a window after grabbing her bag of gear.  Then she used her most potent spell, fireball, to burn down the Dog, and most of the brigands inside. Then she fled with her rescuers into the night.

And thus begins her greatest adventure...

Quote: "Source of all energy, crimson fire burning bright; focus thy power, lend me thy might: FIREBALL!"

Personality: Mouse is outgoing, intense, and aggressive.  She's also dirt-poor, and literally starving for work. She is too proud to beg, given that she learned in 3 years what Rowdy needed 50 to learn about magic and raw power. She doesn't realize that she lacks his skill and control. She isn't adverse to giving a days pay for a day's wages, and generally slides from job to job, city to city with the trade caravans doing escort work. Her motivations seem a little self-centered though, as she is greedy and way too full of herself. She is very sensitive to comments regarding her lack of , ahem, *anatomical* development and her height, and has been known to blast or draw her sword against people who do so.

Powers/Tactics: Mouse is trouble with a capital T.  She can level buildings, incinerate entire mobs, create flaming defensive fields and counter opposing magic. She's a world-class mage, and a nasty close combat fighter - and the scary part is, she's still young and still learning what she may someday become... 
And she's got a short fuse, to boot.

Appearance: Mouse has an attractive, exotic, tawny complexion that stands out practically everywhere she goes.  Coupled with her short-cropped black hair and brown eyes, she is marked as a foreigner despite lacking a noticeable accent.  In all her travels so far, she has never met another person that resembles her.  She has a very slender, almost boyish build, but is unquestionably feminine in speech, clothing and mannerisms. Her outfit currently consists of an orange tunic and leggings that are both at least two sizes two big for her, simple leather shoes and gloves, and a large cream-colored cloak that doubles as a blanket. She carries a duffel bag with her few possessions inside, and her prized bastard sword is girded on it's own brown leather belt around her slim waist. She disdains armor, as most of the time she can create far superior magical protections, and she finds it too confining even during times of need.  She's just barely strong enough to use her bastard sword two-handed, so she also forgoes the use (and weight) of a shield.

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