Physical Description: Feline. Maktir look like humanoid cougars complete with tails and rounded cougar ears. Their legs, through all their evolution, have remained very cat-like. The knees appear higher than a human's and the ankles very far up the leg. As with all cats they walk on their toes. Even though they are very comfortable bipedal their standard form of running is down on all fours. They do not wear shoes or gloves as it restricts the use of their claws. Maktir have narrow hips and shoulders with a chest that has an incredibly flexible rib cage. As with most cats, if they can get their heads through an opening then their entire body will pass easily. It is in the face that they differ from their wild cousins in that their muzzle is less pronounced giving them the appearance of an odd looking human. Were a Maktir to be seen in the wild, unclothed, as they usually are, it would not be hard to mistake them for a normal cougar should they be on all fours. Maktir females do emulate humanoids in another way, they have a single pair of breasts instead of the usual four pairs found in other felines.
Hair color: Cream color chest and belly with a golden color overall. Some Maktir have a darker brown on their head, ears and down their back. Maktir do not have manes so this trait in other races fascinates both sexes.
Eye color: yellow, amber, tawny
Alignment: Neutral and Chaotic. Maktir do not understand the concept of Good and Evil, they are still very close to their racial ancestors.
Language Name: Maktir, for the sake of humanoid ears. It is actually unpronounceable by humans but an elf with perfect pitch might be able to speak the word.
General Racial Associations: Maktir are fascinated by wild elves and think of them as friends. For a Maktir it is very easy for one to become enthralled with the elvish way of life, until something breaks their train of thought. As they are killed regularly by humans that mistake them for wild big cats, Maktir tend to dislike humans as a race but find individuals fascinating.
Racial Enemies: The Leucrenn are natural enemies to the Maktir and have been for so long the Maktir have come to recognize the Leucrenn voice immediately.
Society: Maktir are solitary creatures by nature, often growing to adulthood with only their mother as a companion. This makes a Maktir very socially inept. They do not understand politics or money or social morals.
Habitat: The Maktir's normal habitat is wooded mountainous terrain. They can be found above the tree line or down in the foot hills but usually avoid the plains. For the most part the race can be found in the mountains along the south western edge of the Plains.
Family: Family? Mom feeds the cubs, teaches them, protects them, for about 3 years, then boots them out on their tails.
Heirerarchy/Government: The closest the Maktir have to a government is the Gatherings, an irregular meeting of Maktir during which the Storytellers relate news and history while learning new stories. It is during these times that 90% of cubs are conceived. Also, cubs are taught new skills and decisions concerning all are discussed. For the most part the Gathering is a democratic process with all having an equal voice, male or female.
Rituals/Beliefs/Religion: The Gatherings are the closest thing the Maktir have to a ritual.
Deities: ...er....deities? What are deities?
Spiritual or Mental:
Racial History: No one is sure why the Maktir evolved intelligence. What is natural selection or was it the work of some great Mage? Maktir proclaim loudly "We are not constructs!" but none are really sure. The race appeared first about millennium ago in the Mountains but have expanded very slowly. The population is estimated to be under ten thousand. Recently a new Gathering of Maktir has appeared near Carse but this may have been an aberration.