Kara
Name:
Kara
Player:
Tina
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
20
8
20
DEX
10
x3
20
30
20
CON
10
x2
20
20
14
BODY
10
x2
20
8
18
INT
10
x1
20
8
10
EGO
10
x2
20
0
13
PRE
10
x1
20
3
20
COM
10
x1/2
20
5
8
PD
4
x1
8
4
4
ED
4
x1
8
0
4
SPD
3
x10
4
10
8
REC
8
x2
10
0
40
END
40
x1/2
50
0
33
STUN
33
x1
50
0
Characteristics Cost:
96
STR Roll: 13-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 4"
Disadvantages
+ Base: 100
20 
Hunted Sore losers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
20 
Hunted Potential Employers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Punishment: Mild, -5 
Package Bonus 
15 
Can't resist a challenge 
15 
Overconfident 
10 
Wanderlust 
15 
Secret Identity 
Experience
5
Disad Total:
98
Exp Spent +
5
Cost =
203
Pts Skill /
Talent / Perk / Power
END/
Roll
Enhanced Perception (Normal Sight, +3 to PER) (6)
  Swordmastery
Def Strike (OCV +1, DCV +3, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)
Disarm (OCV +0, DCV +1, None) ; Phase: ½; Damage Type: None; Effect: 30 STR Disarm
Fast Strike (OCV +2, DCV +1, None) ; Phase: ½; Damage Type: None; Extra DC: 3; Effect: 3d6/(8d6)
Passing Strike (OCV +1, DCV +0, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)+v/5
Block (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: Block/Abort
Counterstrike (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: 3d6(8d6)
Evade (OCV +0, DCV +5, None) ; Phase: ½; Damage Type: None; Effect: Dodge/Abort
Bare Hand Element
Staff Element
AK: Brondheim  11-
Ambidexterity
Breakfall  13-
CK: Donholm  11-
Climbing  13-
Contact: Jarl of Brondheim  11-
Fast Draw  13-
Jack of All Trades
KS: Metallurgy  11-
KS: Swordmastery  11-
KS: Famous Duelists  11-
KS: Analyze Style  11-
LS: Brondheimian (Native Accent) ; Literacy: Literate (if not standard), 1
LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
Paramedic  13-
PS: Woodcarver  11-
PS: Sword for Hire  11-
PS: Teacher  11-
Riding  13-
Scholar
Stealth  13-
Streetwise  12-
Survival  8-
Weaponsmith: Swords  11-
WF: Commom Melee
WF: Staff
+3 level w/wth Long Sword
+2 level w/Swordsmastery
107
: Skills and Powers Cost
96
+ Characteristics Cost
203
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 wth Long Sword, +2 Swordsmastery
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Def Strike
½
+1
+3
None
Disarm
½
0
+1
None
Fast Strike
½
+2
+1
None
Passing Strike
½
+1
0
None
Block
½
+2
+2
None
Counterstrike
½
+2
+2
None
Evade
½
0
+5
None
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 8/0   ED/rED: 4/0   MD: 2
END: ______   STUN: ______   BODY: ______
Lift: 303kg
Background:

Quote:

Personality:

Powers/Tactics:

Appearance:

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