Bibady
Name:
Bibady
Player:
Wayne
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
20
0
17
DEX
10
x3
20
21
14
CON
10
x2
20
8
12
BODY
10
x2
20
4
18
INT
10
x1
20
8
17
EGO
10
x2
20
14
18
PRE
10
x1
20
8
10
COM
10
x1/2
20
0
4
PD
2
x1
8
2
3
ED
3
x1
8
0
3
SPD
2.7
x10
4
3
5
REC
5
x2
10
0
28
END
28
x1/2
50
0
24
STUN
24
x1
50
0
Characteristics Cost:
68
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 100
DF: Priest-Mage of Geslan; Concealability: Easily, 5 
15 
Hunted; Capabilities: More Powerful, 15 
20 
Always promotes faith 
15 
Coward 
15 
Greedy 
Pactage Bonus Wandering Priest +Adventuring Wizard 
Reputation 
Experience
0
Disad Total:
80
Exp Spent +
0
Cost =
180
Pts Skill /
Talent / Perk / Power
END/
Roll
16 
Multipower (40-pt reserve) ; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Requires Skill Roll: -½ (40)
u-2 
10d6 Dispel Magic ; Range: 185; Affects: Any Single Power of Special Effect, +¼ (37)  4
u-1 
6d6 Ray of Frost ; Range: 185; Versus: ED; No Knockback: -¼; Reduced END: Half, +¼; Active Points: 37; Beam Attack: -¼ (37)  1
u-1 
4d6 Aid Body (Fade/turn, Max. 24) ; Restore Only Lost Characteristics and Powers: -½; Active Points: 20 (20)  2
u-1 
4d6 Aid Stun (Fade/turn, Max. 24) ; Restore Only Lost Characteristics and Powers: -½; Active Points: 20 (20)  2
u-1 
2d6 Suppress Magic ; Range: 150; Affect: All Powers of Special Effect, +2; Active Points: 30 (30)  3
u-1 
Detect Evil (+6 to PER) ; Range: Ranged, +5; Active Points: 20; Costs END: -½ (20)
u-1 
Detect Magic (+6 to PER) ; Range: Ranged, +5; Costs END: -½; Active Points: 20 (20)
u-1 
Detect Poison (+6 to PER) ; Range: Ranged, +5; Costs END: -½ (20)
u-1 
Detect Water (+6 to PER) ; Range: Ranged, +5; Costs END: -½ (20)
10 
Mage Armor (7 PD/7 ED) ; Requires Magic Skill Roll: -½; Reduced END: Half, +¼; Active Points: 17; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½ (17)  1
6" Flight (NC: 12") ; Non-Combat (MPH): 13; Requires Magic Skill Roll: -½; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½ (12)  1
AK: Zylistan  11-
CK: Halay  11-
Conversation  13-
KS: History of Magic  13-
KS: Magical gifts of Isis  14-
KS: Religious dogma (Tenents of Geslan)  13-
KS: Religious Procedures (Ceramonies of Geslan)  13-
KS: Zylistani Magic  13-
Linguist
LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
LS: Dwarvish (Fluent Conv.) ; Literacy: Literate (if not standard), 1; Dissimilar Language: +1
LS: Elvish (Fluent Conv.) ; Literacy: Literate (if not standard), 1
LS: Zylistani (Imitate Dialects) ; Literacy: Literate (if not standard), 1
13 
Magic Skill  18-
Oratory  13-
Paramedic  13-
Perk: Priest
Persuasion  13-
Riding  14-
Scholar
WF: Common Melee Weapons
WF: Quarterstaff
112
: Skills and Powers Cost
68
+ Characteristics Cost
180
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 17, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 11/7   ED/rED: 10/7   MD: 3
END: ______  STUN: ______  BODY: ______
Lift: 100kg
Background:

Quote:

Personality:

Powers/Tactics:

Appearance:

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