| Cost |
Name |
| 5 |
Concealment 15-; Self Only (-1/2) |
| 2 |
PS: Attack 11- |
| 2 |
PS: Guard 11- |
| 2 |
PS: Retrieve/Fetch 11- |
| 2 |
PS: Stop Attacking 11- |
| 5 |
Stealth 13- |
| 18 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Lightsleep |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 36 |
Foo Bark: Multipower, 81-point reserve, 3 Charges (-1 1/4) | |
| 8u |
1) Protection Bark: Energy Blast 9d6, Double Knockback (+3/4) | 8 |
| 4u |
2) Spirit Shattering Bark: Killing Attack - Ranged 4d6+1, Affects Desolidified Spirits (+1/4); Only Affects Spirits (-1) | 8 |
| 5u |
3) Warning Bark: Hearing Group Images 1" radius, +/-25 to PER Rolls; Instant (-1/2) | 8 |
| 30 |
Nearly Unkillable: Energy Damage Reduction, Resistant, 50% | 0 |
| 30 |
Nearly Unkillable: Physical Damage Reduction, Resistant, 50% | 0 |
| 32 |
Shared Senses: Clairsentience (Sight And Hearing Groups), x4 Range (1,200"), Usable Simultaneously (familiar and wizard at once) (up to 2 people at once; +1/2), Reduced Endurance (0 END; +1/2); Only Through The Senses Of Others (familiar only) (-1), Blackout (-1/2) | 0 |
| 25 |
Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Only Works If Ivy Is Alive (+0), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) | 0 |
| 16 |
Read Aura: Detect Aura 16-/13- (Sight Group), Discriminatory, Analyze, Inherent (+1/4) | 0 |
| 15 |
Bite: HKA 1d6 (2d6 w/STR) | 1 |
| 12 |
Spirit Sight: Detect Invisible Spirits 16-/13- (Sight Group), Discriminatory, Inherent (+1/4) | 0 |
| 12 |
Pierce the Vail: Detect Invisible Creatures 16-/13- (Unusual Group), Discriminatory, Inherent (+1/4) | 0 |
| 10 |
Fast: Running +5" (11" total) | 1 |
| 9 |
Canine Senses: +3 PER with All Sense Groups | 0 |
| 5 |
Canine Nose: Tracking with Normal Smell | 0 |
| 3 |
Canine Ears: Ultrasonic Perception (Hearing Group) (Hearing Group) | 0 |
| 1 |
Leap: Leaping +1" (5" forward, 2 1/2" upward) | 1 |
| 1 |
Combat-Acclimated: +3 PRE; Only To Protect Against Presence Attacks (-1) | |
| 254 |
Total Powers Cost |
| Cost |
Maneuver |
|
Red In Tooth And Claw |
| 4 |
1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
2) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR |
| 5 |
3) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 4 |
4) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 3 |
5) Trip: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls |
| 0 |
6) Used with Natural Weapons Group: Default Element |
| 19 |
Total Martial Arts Cost |
|