Sarah Kennedy
Character Name: Sarah Kennedy
Alternate Identities: Warden Kennedy, Eishexe "Ice Witch"
Player Name: Sarah
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
14 INT 10 4 14 12- PER Roll 12-
20 EGO 10 20 20 13- ECV: 7
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
4 PD 2 2 4 4 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
3 SPD 3.0 0 3 Phases: 4, 8, 12
6 REC 6 0 6
40 END 40 0 40
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 86 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 164
Spent: 164
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 514
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 4
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +1 with Hailstorm Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Stunningly beautiful (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Magic power reduced by 75% when crossing a threshold uninvited (Infrequently, Greatly Impairing)
10 Physical Limitation: Physical discomfort above normal room temperature (18-20 degrees Celsius) (Frequently, Slightly Impairing)
Notes: Character starts to sweat at just above normal room temperature, suffering from prickly heat as the temperature rises just a few degrees. Hands will often be shaky and character will fidget considerably if required to stand still.
5 Psychological Limitation: Frugal (Uncommon, Moderate)
15 Psychological Limitation: Manic behavior in very warm environments (above 25 degrees Celsius) (Uncommon, Total)
Notes: Character becomes hyperactive and uninhibited in very warm environments. Attention span is greatly reduced and she becomes much more impulsive, more inclined to take risks. She is much less inclined to think before acting and puts far more emphasis on how much fun a task will be when making decisions.
15 Psychological Limitation: Must obey anyone who invokes her true name (Uncommon, Total)
15 Social Limitation: Bound by the Laws of Hospitality (Occasionally, Severe)
15 Social Limitation: Bound by the Unseelie Accords (Occasionally, Severe)
10 Social Limitation: Plain Spoken (Frequently, Minor)
25 Social Limitation: Subject to the Seven Laws of Magic (Very Frequently, Severe)
20 Watched: White Council 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Sarah Kennedy
Alternate Identities: Warden Kennedy, Eishexe "Ice Witch"
Player Name: Sarah
SKILLS
Cost  Name
3 Acting 12-
0 Climbing 8-
3 Concealment 12-
3 Conversation 12-
3 Deduction 12-
3 Force of Will 13-
3 High Society 12-
7 Jack of All Trades
0
1) PS: Ice Sculpting 12-
0
2) PS: Painting 12-
0
3) PS: Scribe 12-
0
4) PS: Warden 12-
10 Linguist
1
1) Language: Arabic (Classical) (completely fluent; literate)
1
2) Language: Arabic (Eastern) (completely fluent; literate)
1
3) Language: Arabic (Egyptian) (completely fluent; literate)
1
4) Language: Arabic (Southern) (completely fluent; literate)
1
5) Language: Hebrew (Classical) (completely fluent; literate)
2
6) Language: Hebrew (Israeli) (completely fluent; literate)
1
7) Language: Latin (fluent conversation; literate)
-1
8) Language: Old English (idiomatic; literate)
5
9) Language: Russian (imitate dialects; literate)
2
10) Language: Spanish (completely fluent; literate)
2
11) Language: Unseelie (completely fluent; literate)
3 Lipreading 12-
3 Magic Research 12-
3 Magic Skill 13-
3 Oratory 12-
0 Paramedics 8-
3 Persuasion 12-
15 Scholar
0
1) KS: Alchemy 12-
0
2) KS: Arcane and Occult Lore 12-
0
3) KS: Evocation Magic 12-
0
4) KS: Ice Sculpting 12-
0
5) KS: Ice/Cold Magic 12-
0
6) KS: Meditation 12-
0
7) KS: Painting Styles 12-
0
8) KS: Ritual Magic 12-
0
9) KS: Thaumaturgy 12-
0
10) AK: United Kingdom 8-
9 Scientist
0
1) SS: Archaeology 12-
0
2) SS: Cultural Anthropology 12-
0
3) SS: Librarian Science 12-
3 Seduction 12-
3 Shadowing 12-
3 Stealth 13-
12 Traveler
0
1) AK: Egypt 12-
0
2) AK: Italy 12-
0
3) AK: Russia 12-
0
4) AK: Spain 12-
0
5) CuK: Unseelie Court 12-
1 WF: Staffs
9 +3 with Ice Sculpting,Painting and Scribe Professional Skills
9 +3 with Ice Magic,Evocation and Thaumaturgy Knowledge Skills
130 Total Skills Cost
PERKS
Cost  Name
30 Firehouse
1 Fringe Benefit: Warden
40 Magical Practitioner(90>AP)
6 Money: Wealthy
15 Naomi, Arctic Fox familiar
20 Follower(Gnome: 100 pt base)
112 Total Perks Cost
 
POWERS
Cost  Power END
103 Magic Spells: Variable Power Pool, 90 base + 13 control cost, all slots Requires a magic skill roll to change spell (+0) (135 Active Points); all slots all slots Require a Force of Will to active spell (-3/4), Magic Aura:3d6 (only affects the environment near the character, randomly occurs unless the character becomes emotional then it always occurs; -1/2), Spell (-1/2), Cannot penetrate a magic circle (-1/2), All slot must cost endurance (-1/4)
0
1) Blizzard (Conglacio Hiberbus): Change Environment 32" radius, -9 to Hearing Group PER Rolls, -9 Temperature Level Adjustment, Multiple Combat Effects (86 Active Points) Real Cost: 25
9
0
2) Breath of Ice(Anima Ab Conglacio): RKA 4d6, Area Of Effect (One Hex; +1/2) (90 Active Points) Real Cost: 26
9
0
3) Call Cold(Accio Alsius): Change Environment 32" radius, -20 Temperature Level Adjustment (87 Active Points) Real Cost: 25
9
0
4) Create Ice(Creo Conglacio): Major Transform 6d6 (Air to Ice) (90 Active Points) Real Cost: 26
9
0
5) Deep Freeze (Profundus Obrigesco): Energy Blast 9d6, No Normal Defense (LS: Safe Enviroment: Intense Cold; +1) (90 Active Points) Real Cost: 26
9
0
6) Freeze Liquid(Conglacio Amphora): Minor Transform 9d6 (Liquid to Ice) (90 Active Points) Real Cost: 26
9
0
7) Frozen Stiff (Obtorpesco): Drain SPD 6d6, Ranged (+1/2) (90 Active Points) Real Cost: 26
9
0
8) Gate to the Nevernever: Extra-Dimensional Movement (Single Dimension, Any Location), x512 Increased Weight, Safe Blind Travel (+1/4) (87 Active Points); Gestures (-1/4) Real Cost: 23
9
0
9) Hailstorm (Grando-inis): Energy Blast 8d6, Indirect (always from above; +1/4), Area Of Effect (5" Radius; +1) (90 Active Points) Real Cost: 26
9
0
10) Ice Ball(Conglacio Globus): EB 12d6, Explosion (+1/2) (90 Active Points) Real Cost: 26
9
0
11) Ice Blast (Conglacio Flabra): Energy Blast 18d6 (90 Active Points) Real Cost: 26
9
0
12) Ice Block (Conglacio Includo): Entangle 8d6, 10 DEF (90 Active Points); Vulnerable (Heat/Fire; -1) Real Cost: 20
9
0
13) Ice Gauntlet (Conglacio Caestus): Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 7
3
0
14) Ice Glitter(Conglacio Candeo): Sight Group Flash 12d6, Explosion (+1/2) (90 Active Points) Real Cost: 26
9
0
15) Ice Lance(Conglacio Iaculum): Killing Attack - Ranged 6d6 (90 Active Points) Real Cost: 26
9
0
16) Ice Mist(Conglacio Caligo): Darkness to Sight Group 9" radius (90 Active Points) Real Cost: 26
9
0
17) Ice Sheet (Conglacio Veli): Change Environment 256" radius, -10 to DEX Roll, Personal Immunity (+1/4) (90 Active Points); Only Affects Characters Moving On The Ground (-1/4) Real Cost: 24
9
0
18) Ices of Vision(Conglacio Ab Visum): Clairsentience (Sight Group), x4,096 Range (614,400"), Analyze, Discriminatory (90 Active Points) Real Cost: 26
8
0
19) Ice Wall (Conglacio Maceria): Force Wall (20 PD/16 ED) (90 Active Points) Real Cost: 26
9
0
20) Icicle Storm(Stiria Hibernus): Killing Attack - Ranged 4d6, Autofire (5 shots; +1/2) (90 Active Points) Real Cost: 26
9
0
21) Icy Wind(Glacialis Anima): Dispel Magic 24d6, any single mgaic spell (+1/4) (90 Active Points) Real Cost: 26
9
0
22) Light(Flamma): Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1) Real Cost: 2
1
0
23) Skin of Ice(Cuticula Ab Conglacio): FF (45 PD/45 ED) (90 Active Points) Real Cost: 26
9
0
24) Snowblind (Nix Nivis Caeco): Sight Group Flash 18d6 (90 Active Points); Victim Can Cancel Effect By Taking One Full Phase (-1/2), Does Not Work Against Desolidified Characters (-1/4) Real Cost: 21
9
0
25) Winter's Wind(Frigus Anima): Drain Fire/Heat Powers 5d6, One Power At A Time (+1/4), Ranged (+1/2) (87 Active Points) Real Cost: 25
9
19 Wizard's Staff: Aid 1d6, any one Magic Spell power one at a time (+1/4); OAF (-1), Self Only (-1/2) plus Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) plus +1 with Force of Will; OAF (-1)0
15 Soul Gaze: Telepathy 4d6, Reduced Endurance (0 END; +1/2), Continuous (+1), Cumulative (96 points; +1) (70 Active Points); Eye Contact Required (Constant Power requires eye contact throughout use; -1), Only to read the "soul" (-1), Humans only (-1/2), Either party can break contact (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4)0
14 History's Panoply: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Through Caster's Senses Only (-1/2), Instant: Only Gives a flash of a scene (-1/2)5
12 Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Psychometry (-1/2), Through Caster's Senses Only (-1/2), Instant: Only gives a flash of a scene (-1/2), Must touch an object (-1/2)5
9 Wizard's Sight: Detect the true nature of things A Class Of Things 12- (Sight Group), Discriminatory, Analyze, Inherent (+1/4) (19 Active Points); Extra Time (Full Phase, -1/2), Leaves permanent memory of what was seen (-1/2)0
7 Blasting Rod: Reduced Endurance (1/2 END; +1/4) for up to 50 Active Points of Hailstorm; OAF (-1), Gestures (-1/4), Incantations (-1/4) plus +1 with Hailstorm Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4)0
5 Wizard's Regeneration: Healing BODY 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (1 Month, -5), Self Only (-1/2)0
2 Wizard's Longetivity: Life Support (Longevity: 400 Years)0
186 Total Powers Cost
EQUIPMENT
Equipment END
Rossi M851: Killing Attack - Ranged 1d6; OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -3/4), 6 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4)[6]

Character Name: Sarah Kennedy
Alternate Identities: Warden Kennedy, Eishexe "Ice Witch"
Player Name: Sarah
APPEARANCE
Hair Color: Black
Eye Color: Blue
Height: 6' 0"
Weight: 139 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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