| Cost |
Power |
END |
| 103 |
Magic Spells: Variable Power Pool, 90 base + 13 control cost, all slots Requires a magic skill roll to change spell (+0) (135 Active Points); all slots all slots Require a Force of Will to active spell (-3/4), Magic Aura:3d6 (only affects the
environment near the character, randomly occurs unless the character becomes emotional then it always occurs; -1/2), Spell (-1/2), Cannot penetrate a magic circle (-1/2), All slot must cost endurance (-1/4) | |
| 0 |
1) Blizzard (Conglacio Hiberbus): Change Environment 32" radius, -9 to Hearing Group PER Rolls, -9 Temperature Level Adjustment, Multiple Combat Effects (86 Active Points) Real Cost: 25 | 9 |
| 0 |
2) Breath of Ice(Anima Ab Conglacio): RKA 4d6, Area Of Effect (One Hex; +1/2) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
3) Call Cold(Accio Alsius): Change Environment 32" radius, -20 Temperature Level Adjustment (87 Active Points) Real Cost: 25 | 9 |
| 0 |
4) Create Ice(Creo Conglacio): Major Transform 6d6 (Air to Ice) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
5) Deep Freeze (Profundus Obrigesco): Energy Blast 9d6, No Normal Defense (LS: Safe Enviroment: Intense Cold; +1) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
6) Freeze Liquid(Conglacio Amphora): Minor Transform 9d6 (Liquid to Ice) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
7) Frozen Stiff (Obtorpesco): Drain SPD 6d6, Ranged (+1/2) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
8) Gate to the Nevernever: Extra-Dimensional Movement (Single Dimension, Any Location), x512 Increased Weight, Safe Blind Travel (+1/4) (87 Active Points); Gestures (-1/4) Real Cost: 23 | 9 |
| 0 |
9) Hailstorm (Grando-inis): Energy Blast 8d6, Indirect (always from above; +1/4), Area Of Effect (5" Radius; +1) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
10) Ice Ball(Conglacio Globus): EB 12d6, Explosion (+1/2) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
11) Ice Blast (Conglacio Flabra): Energy Blast 18d6 (90 Active Points) Real Cost: 26 | 9 |
| 0 |
12) Ice Block (Conglacio Includo): Entangle 8d6, 10 DEF (90 Active Points); Vulnerable (Heat/Fire; -1) Real Cost: 20 | 9 |
| 0 |
13) Ice Gauntlet (Conglacio Caestus): Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 7 | 3 |
| 0 |
14) Ice Glitter(Conglacio Candeo): Sight Group Flash 12d6, Explosion (+1/2) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
15) Ice Lance(Conglacio Iaculum): Killing Attack - Ranged 6d6 (90 Active Points) Real Cost: 26 | 9 |
| 0 |
16) Ice Mist(Conglacio Caligo): Darkness to Sight Group 9" radius (90 Active Points) Real Cost: 26 | 9 |
| 0 |
17) Ice Sheet (Conglacio Veli): Change Environment 256" radius, -10 to DEX Roll, Personal Immunity (+1/4) (90 Active Points); Only Affects Characters Moving On The Ground (-1/4) Real Cost: 24 | 9 |
| 0 |
18) Ices of Vision(Conglacio Ab Visum): Clairsentience (Sight Group), x4,096 Range (614,400"), Analyze, Discriminatory (90 Active Points) Real Cost: 26 | 8 |
| 0 |
19) Ice Wall (Conglacio Maceria): Force Wall (20 PD/16 ED) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
20) Icicle Storm(Stiria Hibernus): Killing Attack - Ranged 4d6, Autofire (5 shots; +1/2) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
21) Icy Wind(Glacialis Anima): Dispel Magic 24d6, any single mgaic spell (+1/4) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
22) Light(Flamma): Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1) Real Cost: 2 | 1 |
| 0 |
23) Skin of Ice(Cuticula Ab Conglacio): FF (45 PD/45 ED) (90 Active Points) Real Cost: 26 | 9 |
| 0 |
24) Snowblind (Nix Nivis Caeco): Sight Group Flash 18d6 (90 Active Points); Victim Can Cancel Effect By Taking One Full Phase (-1/2), Does Not Work Against Desolidified Characters (-1/4) Real Cost: 21 | 9 |
| 0 |
25) Winter's Wind(Frigus Anima): Drain Fire/Heat Powers 5d6, One Power At A Time (+1/4), Ranged (+1/2) (87 Active Points) Real Cost: 25 | 9 |
| 19 |
Wizard's Staff: Aid 1d6, any one Magic Spell power one at a time (+1/4); OAF (-1), Self Only (-1/2) plus Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) plus +1 with Force of Will; OAF (-1) | 0 |
| 15 |
Soul Gaze: Telepathy 4d6, Reduced Endurance (0 END; +1/2), Continuous (+1), Cumulative (96 points; +1) (70 Active Points); Eye Contact Required (Constant Power requires eye contact throughout use; -1), Only to read the "soul" (-1), Humans only (-1/2), Either party can break contact (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4) | 0 |
| 14 |
History's Panoply: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Through Caster's Senses Only (-1/2), Instant: Only Gives a flash of a scene (-1/2) | 5 |
| 12 |
Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Psychometry (-1/2), Through Caster's Senses Only (-1/2), Instant: Only gives a flash of a scene (-1/2), Must touch an object (-1/2) | 5 |
| 9 |
Wizard's Sight: Detect the true nature of things A Class Of Things 12- (Sight Group), Discriminatory, Analyze, Inherent (+1/4) (19 Active Points); Extra Time (Full Phase, -1/2), Leaves permanent memory of what was seen (-1/2) | 0 |
| 7 |
Blasting Rod: Reduced Endurance (1/2 END; +1/4) for up to 50 Active Points of Hailstorm; OAF (-1), Gestures (-1/4), Incantations (-1/4) plus +1 with Hailstorm Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4) | 0 |
| 5 |
Wizard's Regeneration: Healing BODY 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (1 Month, -5), Self Only (-1/2) | 0 |
| 2 |
Wizard's Longetivity: Life Support (Longevity: 400 Years) | 0 |
| 186 |
Total Powers Cost |