Jennifer 'Jen' Lawrence
Character Name: Jennifer Lawrence
Alternate Identities: Warden Lawrence, Jen
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
11 DEX 10 3 11 11- OCV 4 DCV 4
10 CON 10 0 10 11-
8 BODY 10 -4 8 11-
12 INT 10 2 12 11- PER Roll 11-
17 EGO 10 14 17 12- ECV: 6
14 PRE 10 4 14 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
5 PD 2 3 5 5 PD (0 rPD)
3 ED 2 1 3 3 ED (0 rED)
3 SPD 2.1 9 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
17 STUN 17 0 17
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 30 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 19
Spent: 19
Unspent: 0
Base Points: 100
Disad Points: 150
Total Points: 269
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +2 with Brawling , +1 with Force Blast Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block/Chin Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 18 STR to Disarm roll
Eye Gouge 1/2 -1 -1 Flash 4d6
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 20 STR to Throw
Kidney Blow 1/2 -2 +0 HKA 1d6
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 3 1/2d6 Strike
Roundhouse/Two-Fisted Smash 1/2 -2 +1 5 1/2d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 1 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Physical Limitation: Magic power reduced by 75% when crossing a threshold uninvited (Infrequently, Greatly Impairing)
15 Psychological Limitation: Has the Hots for Jessica (Common, Strong)
15 Psychological Limitation: Must obey anyone who invokes true name (Uncommon, Total)
15 Psychological Limitation: Hardheaded and Belligerent (Common, Strong)
15 Social Limitation: Bound by the Laws of Hospitality (Occasionally, Severe)
15 Social Limitation: Bound by the Unseelie Accords (Occasionally, Severe)
5 Social Limitation: Openly Gay (Occasionally, Minor)
25 Social Limitation: Subject to the Seven Laws of Magic (Very Frequently, Severe)
15 Trouble Magnet: Unluck: 3d6
20 Watched: White Counsel 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find)
150 Total Disadvantages Cost

Character Name: Jennifer Lawrence
Alternate Identities: Warden Lawrence, Jen
Player Name: NPC
SKILLS
Cost  Name
3 AK: Castro District 11-
0 Acting 8-
3 Breakfall 11-
3 Climbing 11-
3 Concealment 11-
0 Conversation 8-
0 Deduction 8-
13 Force of Will 17-
0 Language: English (Idiomatic)
3 Magic Research 11-
13 Magic Skill 17-
0 PS: Organic Grocer 11-
3 Paramedics 11-
0 Persuasion 8-
15 Scholar
0
1) KS: Alchemy 11-
0
2) KS: Arcane and Occult Lore 11-
0
3) KS: Conjuration Magic 11-
0
4) KS: Demon Lore 11-
0
5) KS: Divination 11-
0
6) KS: Evocation Magic 11-
1
7) KS: Magic Theory 12-
0
8) KS: Potions 11-
0
9) KS: Ritual Magic 11-
0
10) KS: Thaumaturgy 11-
3 Shadowing 11-
3 Stealth 11-
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
6 +2 with Brawling
73 Total Skills Cost
PERKS
Cost  Name
2 Reputation (A small to medium sized group) 8-, +2/+2d6
1 Fringe Benefit: Warden
3 Total Perks Cost
TALENTS
Cost  Name
20 Magical Journeyman (40> AP)
20 Total Talents Cost
 
POWERS
Cost  Power END
46 Magic Spells: Variable Power Pool (Magic Pool), 40 base + 6 control cost, Requires A Magic Skill Roll To Change The Spell (+0); Magic Aura: 3d6 damage (only affects the environment near the character, randomly occurs unless the character becomes emotional then it always occurs; -1/2); all slots Requires A Force Of Will To Activate The Spell (-3/4), Spell (-1/2), Cannot Penetrate A Magic Circle (-1/2), All Powers Must Cost END (-1/4)
0
1) Gate to the NeverNever: Extra-Dimensional Movement (Single Dimension, Any Location), Safe Blind Travel (+1/4) (31 Active Points); Gestures (-1/4) Real Cost: 9
Notes: The gate to the NeverNever can only be opened by a wizard with at least a Class 7 power level.
3
0
2) Force Blast: Energy Blast 8d6 Real Cost: 13
4
0
3) Force Shackles: Entangle 4d6, 4 DEF; Costs END To Maintain (-1/4) Real Cost: 12
4
0
4) Force Barrier: Force Wall (6 PD/6 ED; 5" long and 2" tall) Real Cost: 13
4
0
5) Force Spear: Killing Attack - Ranged 2 1/2d6 Real Cost: 13
4
0
6) Force Platform: Force Bridge (8 PD; 11" long and 1" tall); Horizontal Only (-1) Real Cost: 10
4
19 Wizard's Staff: Aid 1d6, any one Magic Spell power one at a time (+1/4); OAF (-1), Self Only (-1/2) plus Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) plus +1 with Force of Will; OAF (-1)0
15 Soul Gaze: Telepathy 4d6, Reduced Endurance (0 END; +1/2), Continuous (+1), Cumulative (96 points; +1); Eye Contact Required (-1), Only To Read The 'Soul' (-1), Humans Only (-1/2), Either Party May Break Contact (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4)0
9 Wizard's Sight: Detect The True Nature Of Things 11- (Sight Group), Discriminatory, Analyze, Inherent (+1/4); Extra Time (Full Phase, -1/2), Leaves Permanent Memory Of What Is Seen (-1/2)0
6 Blasting Rod: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of single spell; OAF (-1), Gestures (-1/4), Incantations (-1/4) plus +1 with Force Blast Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4)0
5 Wizard's Regeneration: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: This power only heals lost body parts and scars and takes a very long time.
0
2 Wizard's Longevity: Life Support (Longevity: 400 Years)0
102 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Brawling
4
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 18 STR to Disarm roll
4
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
5
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
4
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6
4
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 Strike
5
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 5 1/2d6 Strike
3
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 1 1/2d6 +v/5, Target Falls
1
11) Weapon Element: Clubs
41 Total Martial Arts Cost

Character Name: Jennifer Lawrence
Alternate Identities: Warden Lawrence, Jen
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 3"
Weight: 100 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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