Benjamin Leon
Character Name: Benjamin Leon
Alternate Identities: Commander Warden Leon
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
14 CON 10 8 14 12-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 12-
21 EGO 10 22 21 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
4 PD 3 1 4/13 4/13 PD (0/9 rPD)
4 ED 3 1 4/13 4/13 ED (0/9 rED)
3 SPD 2.0 10 3 Phases: 4, 8, 12
7 REC 6 2 7
30 END 28 1 30
28 STUN 26 2 28
7" Running 6 2 13"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 71 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Dat's da way we gonna do it mon."
EXPERIENCE POINTS
Total earned: 14
Spent: 14
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 364
MOVEMENT
Type Total
Run (6) 13"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 4/13
Res. Phys. Defense 0/9
Energy Defense 4/13
Res. Energy Defense 0/9
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels: +1 with All Combat , +2 with Magic , +4 with Rock Blast Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
All-Out 1/2 +1 -2 Weapon +4 DC Strike
Attack 1/2 +0 +2 Weapon +2 DC Strike
Charge 1/2 +0 -2 Weapon +2 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon Strike
Resist 1/2 +0 +0 28 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 28 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Physical Limitation: Magic power reduced by 75% when crossing a threshold uninvited (Infrequently, Greatly Impairing)
15 Psychological Limitation: Always Right (Common, Strong)
15 Psychological Limitation: Gotta Have Things His Way (Common, Strong)
15 Psychological Limitation: Must obey anyone who invokes true name (Uncommon, Total)
20 Rivalry: Professional (Ash Darke; Rival is Significantly More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Bound by the Laws of Hospitality (Occasionally, Severe)
15 Social Limitation: Bound by the Unseelie Accords (Occasionally, Severe)
25 Social Limitation: Subject to the Seven Laws of Magic (Very Frequently, Severe)
20 Watched: White Counsel 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find)
150 Total Disadvantages Cost

Character Name: Benjamin Leon
Alternate Identities: Commander Warden Leon
Player Name: NPC
SKILLS
Cost  Name
2 AK: St. Thomas 11-
0 Acting 8-
3 Breakfall 11-
3 Climbing 11-
3 Combat Driving 11-
3 Concealment 12-
3 Conversation 13-
0 Deduction 8-
13 Force of Will 18-
1 Instructor 8-
5 KS: Magic Theory 14-
0 Language: English (Idiomatic)
15 Magic Research 18-
13 Magic Skill 18-
3 Mechanics 12-
1 PS: Civil Engineer 12-
3 Paramedics 12-
3 Persuasion 13-
3 SS: Civil Engineering 12-
3 Shadowing 12-
3 Stealth 11-
0 TF: Small Motorized Ground Vehicles
3 Tactics 12-
1 Teamwork 8-
3 WF: Common Melee Weapons, Staffs
8 +1 with All Combat
6 +2 with Magic
104 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Warden Commander
3 Total Perks Cost
TALENTS
Cost  Name
0 Magical Talent (30> AP)
0 Total Talents Cost
 
POWERS
Cost  Power END
35 Magic Spells: Variable Power Pool (Magic Pool), 31 base + 4 control cost, Requires A Magic Skill Roll To Change The Spell (+0); Magic Aura: 3d6 damage (only affects the environment near the character, randomly occurs unless the character becomes emotional then it always occurs; -1/2); all slots Requires A Force Of Will To Activate The Spell (-3/4), Spell (-1/2), Cannot Penetrate A Magic Circle (-1/2), All Powers Must Cost END (-1/4)
0
1) Avalanche Riding: Running +6" (13" total) (12 Active Points); Side Effects (-1/2) Real Cost: 3
1
0
2) Earthmoving: Telekinesis (19 STR) (29 Active Points); Only Versus Earth/Rock (-1/2) Real Cost: 8
3
0
3) Gate to the NeverNever: Extra-Dimensional Movement (Single Dimension, Any Location), Safe Blind Travel (+1/4) (31 Active Points); Gestures (-1/4) Real Cost: 9
3
0
4) Quake: Energy Blast 3 1/2d6, Personal Immunity (+1/4), Explosion (+1/2) (31 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) Real Cost: 8
3
0
5) Mud Blob: Sight Group Flash 6d6 (30 Active Points); Does Not Work Against Desolidified Characters (-1/4) Real Cost: 9
3
0
6) Rock Blast: Energy Blast 6d6 (30 Active Points) Real Cost: 10
3
0
7) Rocky Skin: Armor (9 PD/9 ED) (27 Active Points); Costs Endurance (-1/2) Real Cost: 8
3
0
8) Shard Blast: Killing Attack - Ranged 2d6 (30 Active Points) Real Cost: 10
3
0
9) Stony Prison: Entangle 2 1/2d6, 3 DEF (30 Active Points); Only Versus Grounded Targets (-1/4) Real Cost: 9
3
0
10) Tunnel Creation: Tunneling 6" through 6 DEF material (30 Active Points) Real Cost: 10
3
42 Wizard's Staff: Aid 4d6, any one Magic Spell power one at a time (+1/4); OAF (-1), Self Only (-1/2) plus Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) plus +4 with Force of Will; OAF (-1)0
35 Warden's Sword: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) plus Dispel 19d6, any magical spell, one at a time (+1/4), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1)0
15 Soul Gaze: Telepathy 4d6, Reduced Endurance (0 END; +1/2), Continuous (+1), Cumulative (96 points; +1); Eye Contact Required (-1), Only To Read The 'Soul' (-1), Humans Only (-1/2), Either Party May Break Contact (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4)0
12 Blasting Rod: Reduced Endurance (1/2 END; +1/4) for up to 45 Active Points of single spell; OAF (-1), Gestures (-1/4), Incantations (-1/4) plus +4 with Rock Blast Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4)0
9 Wizard's Sight: Detect The True Nature Of Things 12- (Sight Group), Discriminatory, Analyze, Inherent (+1/4); Extra Time (Full Phase, -1/2), Leaves Permanent Memory Of What Is Seen (-1/2)0
5 Wizard's Regeneration: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2)
Notes: This power only heals lost body parts and scars and takes a very long time.
0
2 Wizard's Longevity: Life Support (Longevity: 400 Years)0
155 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Weapons Combat
5
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
4
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 28 STR to resist Shove; Block, Abort
4
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 28 STR to Shove
0
8) Weapon Element: Blades
1
9) Weapon Element: Staffs
31 Total Martial Arts Cost

Character Name: Benjamin Leon
Alternate Identities: Commander Warden Leon
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 8"
Weight: 220 lbs
Description:
BACKGROUND
Benjamin was born 47 years ago on the Caribbean island of St. Thomas. His large extended family including five brothers, four sisters, two uncles, three aunts, three grandparents and a dozen cousins all lived in a small cluster of houses on the Eastern side of the island. With such a large family it isn't surprising there wasn't much money for anything beyond what it took to stay alive.
A grandmother had always claimed to be a mambo, a Voodoo priestess, and it was accepted by the family. When a young Benjamin came to his grandmother and told her his tale of growing power, she immediately declared him possessed by a loa and for the next few years he used his small powers to help his family.
The woman in the grey cloak . . .
POWERS/TACTICS
PERSONALITY/MOTIVATION

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