| Cost |
Name |
| 3 |
Acting 12- |
| 3 |
Breakfall 12- |
| 3 |
Bribery 12- |
| 3 |
Bugging 13- |
| 3 |
Bureaucratics 12- |
| 0 |
Climbing 8- |
| 3 |
Combat Driving 12- |
| 8 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13- |
| 3 |
Concealment 13- |
| 3 |
Conversation 12- |
| 3 |
Criminology 13- |
| 3 |
Deduction 13- |
| 3 |
Disguise 13- |
| 1 |
Forensic Medicine 8- |
| 3 |
Interrogation 12- |
| 3 |
KS: Criminal Law 13- |
| 3 |
KS: Kenjutsu 13- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Lockpicking 12- |
| 1 |
PS: Office Administrator 13- |
| 3 |
PS: Private Detective 13- |
| 3 |
Paramedics 13- |
| 3 |
Persuasion 12- |
| 3 |
Security Systems 13- |
| 3 |
Seduction 12- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 12- |
| 3 |
Streetwise 12- |
| 2 |
TF: Common Motorized Ground Vehicles, Bicycles, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Traveler |
| 2 |
1) AK: East Bay 13- |
| 2 |
2) AK: Marin Side 13- |
| 2 |
3) AK: SF Bay Area 13- |
| 2 |
4) AK: San Francisco Side 13- |
| 2 |
5) CK: San Francisco 13- |
| 1 |
6) CuK: West Coast Culture (2 Active Points) 11- |
| 3 |
WF: Small Arms, Blades |
| 98 |
Total Skills Cost |
| Cost |
Name |
| 4 |
Sound Investments: Money: Well Off: $400000 per year |
| 7 |
Contact: Jerry Franklyn, Police Homocide Captain (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11- |
| 4 |
Contact: Freddie 'Fink' Furghetti (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- |
| 2 |
Fringe Benefit: Concealed Weapon Permit (where appropriate) |
| 2 |
Fringe Benefit: Private Investigator License |
| 19 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 5 |
Ghost Archer's Gift: Life Support (Longevity: Immortal) | 0 |
| 5 |
Total Powers Cost |
| Equipment |
END |
| Glock 20 Pistol: Killing Attack - Ranged 2d6, 4 clips of 15 Charges (+1/4), +1 Increased STUN Multiplier (+1/4); OAF (-1), 9 STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) Notes: Hollow Point Ammunition | [15] |
| Wakizashi: Killing Attack - Hand-To-Hand 1d6, Thrown (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), 8 STR Minimum (-1/2), Real Weapon (-1/4) | 0 |
| Level I: Armor (5 PD/5 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (6.15; -1/2), Real Armor (-1/4) | 0 |
| Cost |
Maneuver |
|
Kenjutsu |
| 4 |
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 20 STR |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
| 5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 5 |
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 5 |
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR to take weapon away |
| 0 |
10) Weapon Element: Blades |
| 1 |
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) |
| 41 |
Total Martial Arts Cost |
|