| Cost |
Name |
| 3 |
Breakfall 12- |
| 3 |
Bugging 13- |
| 3 |
Bureaucratics 12- |
| 3 |
Combat Driving 12- |
| 5 |
Computer Programming (Hacking and Computer Security, Personal Computers, Local Networks) 13- |
| 3 |
Concealment 13- |
| 3 |
Conversation 12- |
| 3 |
Criminology 13- |
| 3 |
Deduction 13- |
| 3 |
Disguise 13- |
| 1 |
Forensic Medicine 8- |
| 3 |
Interrogation 12- |
| 2 |
KS: Criminal Law 11- |
| 2 |
KS: Kenjutsu 11- |
| 1 |
Lockpicking |
| 0 |
Language: LS: English (Idiomatic, native accent) |
| 4 |
Money ($400000 per year) |
| 3 |
Paramedic 13- |
| 3 |
Persuasion 12- |
| 3 |
PS: Private Detective 13- |
| 3 |
PS: Secretary 13- |
| 3 |
Security Systems 13- |
| 3 |
Seduction 12- |
| 3 |
Shadowing 13- |
| 3 |
Streetwise 12- |
| 3 |
Traveler |
| 2 |
1) CK: Bay Area 13- |
| 2 |
2) CK: Berkeley 13- |
| 2 |
3) CK: Oakland 13- |
| 2 |
4) CK: San Francisco 13- |
| 1 |
Weapon Familiarity: Handguns |
| 81 |
Total Skills Cost |
| Cost |
Name |
| 7 |
Contact: Jerry Franklin, Police Captain (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11- |
| 4 |
Contact: Freddie 'Fink' Furghetti (Contact has significant Contacts of his own, Good relationship with Contact) 11- |
| 2 |
Fringe Benefit: Perk: Concealed Weapons Permit |
| 2 |
Fringe Benefit: Perk: Private Investigator License |
| 15 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 5 |
Ghost Archer's Gift: Life Support (Longevity Immortal) |
0 |
| 2 |
Running +1" (6"/7" total) |
1 |
| 7 |
Total Powers Cost |
| Equipment |
END |
| H&K P7M13 Pistol: Killing Attack (RKA) 1d6+1, 4 clips of 16 Charges (+1/4); OAF (-1), Limited Power: STR Min 9 (-3/4) |
[16] |
| Katana: Killing Attack (HTH) 1 1/2d6 (2d6+1 w/STR); OAF (-1), Limited Power: STR Min 8 (-3/4) |
2 |
| Armor: Vest: Armor (3 PD/3 ED); Standard Vest (Protects Locations 11-13; -1 1/2), IIF (-1/4) |
0 |
| Cost |
Maneuver |
| 0 |
The Way of the Sword |
| 5 |
1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2d6 Strike |
| 4 |
2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 4d6 Strike |
| 4 |
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 1 |
5) Weapon Element: Empty Hand |
| 0 |
6) Weapon Element: Swords |
| 18 |
Total Martial Arts Cost |
|