| Cost |
Name |
| 2 |
AK: Heartland 11- |
| 2 |
AK: The Great Forest 11- |
| 10 |
Animal Handler (Birds, Bovines, Camels, Canines, Elephants, Equines, Felines, Raptors, Ursines) 12- |
| 3 |
Concealment 14- |
| 3 |
KS: Flora and Fauna 14- |
| 3 |
KS: Herbs 14- |
| 2 |
KS: Staff Fighting 11- |
| 0 |
Language: Common (idiomatic) |
| 2 |
Navigation (Land) 14- |
| 3 |
Paramedics 14- |
| 2 |
PS: Herbalist 11- |
| 3 |
Riding 13- |
| 3 |
Stealth 13- |
| 6 |
Survival (Temperate/Subtropical, Tropical, Mountain) 14- |
| 3 |
Trading 12- |
| 0 |
TF: Equines |
| 1 |
WF: Staffs |
| 48 |
Total Skills Cost |
| Cost |
Name |
| 20 |
Animal Friendship |
| 15 |
Beast Speech |
| 3 |
Bump Of Direction |
| 3 |
Lightsleep |
| 41 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
|
Herbs |
|
| 16 |
1) Awakening Herbs: Aid STUN 6d6; 3 Charges (-1 1/4), IIF Expendable (Very Difficult to obtain new Focus; -3/4), Gradual Effect (1 Minute; -1/2), Must Be Eaten (-1/4) |
[3] |
| 11 |
2) Anti-Poison Herbs: Aid BODY/STUN 6d6; Extra Time (1 Minute, Must Be Prepared; -1 1/2), 3 Charges (-1 1/4), IIF Expendable (Very Difficult to obtain new Focus; -3/4), Only Restores to Starting Values (-1/2), Must Be Eaten (-1/4) |
[3] |
| 19 |
3) Sleep Herb: Drain STUN 7d6; 3 Charges (-1 1/4), IIF Expendable (Very Difficult to obtain new Focus; -3/4), Gradual Effect (1 Minute; -1/2), Must Be Eaten (-1/4) |
[3] |
| 17 |
4) Paralyzing Herbs: Entangle 6d6, 6 DEF, Takes No Damage From Attacks Limited Group (+1/4); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 3 Charges (-1 1/4), IIF Expendable (Very Difficult to obtain new Focus; -3/4), Must Be Eaten (-1/4) |
[3] |
| 11 |
5) Healing Brew: Healing BODY 6d6; Extra Time (1 Minute, Must Be Brewed; -1 1/2), 3 Charges (-1 1/4), Gradual Effect (5 Minutes; -3/4), IIF Expendable (Very Difficult to obtain new Focus; -3/4), Must Drink Brew (-1/4) |
[3] |
| 6 |
6) Fast Healing Herbs: Healing BODY 2d6; 3 Charges (-1 1/4), IIF Expendable (Very Difficult to obtain new Focus; -3/4), Must Be Eaten (-1/4) |
[3] |
| 25 |
7) Slow Poison Herbs: Suppress Poison-based Drain 10d6, 2 Continuing Charges lasting 1 Hour each (+0); IIF Expendable (Very Difficult to obtain new Focus; -3/4), Must Be Eaten (-1/4) |
[2 cc] |
| 7 |
Druid Staff: Multipower, 30-point reserve, all slots Independent (-2), OAF (-1) |
|
| 1u |
1) Tangle Vines: Entangle 3d6, 3 DEF |
3 |
| 1u |
2) Staff: Hand-To-Hand Attack +6d6; Hand-To-Hand Attack (-1/2) |
3 |
| 1u |
3) Light: Sight Group Images Increased Size (4" radius; +1/2); Only To Create Light (-1) |
1 |
| 115 |
Total Powers Cost |
| Cost |
Maneuver |
|
Staff Combat |
| 4 |
1) Stunningi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
2) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 23 STR |
| 4 |
3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm roll |
| 5 |
5) Jab: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 3 |
6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls |
| 4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 28 STR to Shove |
| 4 |
8) Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 5 |
9) Smash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 0 |
10) Weapon Element: Staves |
| 37 |
Total Martial Arts Cost |
|