| Cost |
Name |
| 3 |
Acrobatics 15- |
| 3 |
Breakfall 15- |
| 3 |
Bureaucratics 12- |
| 3 |
Conversation 12- |
| 3 |
Deduction 16- |
| 0 |
Language: Quenya (idiomatic) |
| 0 |
Language: Sindarin (idiomatic) |
| 4 |
Language: English (completely fluent: Accented) |
| 3 |
Paramedics 16- |
| 3 |
Persuasion 12- |
| 7 |
Power: Magic Skill 18- |
| 3 |
PS: Investigative Reporter 16- |
| 3 |
Scholar |
| 2 |
1) KS: Fire Magic 16- |
| 1 |
2) KS: Magic History 11- |
| 1 |
3) KS: Magic Theory 11- |
| 1 |
4) KS: Magical Research 11- |
| 2 |
5) KS: Research 16- |
| 1 |
6) KS: The Way of the Blade 11- |
| 1 |
7) KS: Tricks of the Trade 11- |
| 3 |
Seduction 12- |
| 3 |
Shadowing 16- |
| 1 |
TF: Small Motorized Ground Vehicles |
| 3 |
Traveler |
| 1 |
1) AK: Bay Area 11- |
| 0 |
2) CK: Cinnabar 8- |
| 1 |
3) CK: New York City 11- |
| 2 |
4) CK: Oakland 16- |
| 2 |
5) CK: San Francisco 16- |
| 63 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Fringe Benefit: Passport, Press Pass |
| 3 |
Money: Well Off: $300000 per year |
| 13 |
Base |
| 3 |
Well-Connected |
| 5 |
1) Contact: 9th District Federal Court Judge (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
| 5 |
2) Contact: California State Senator (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
| 3 |
3) Contact: Oakland Mayor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
| 4 |
4) Contact: San Francisco Mayor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Very Good relationship with Contact) 8- |
| 3 |
5) Contact: San Francisco Police Commisioner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
| 5 |
6) Contact: US Senator (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity: Fire Witch, Very Good relationship with Contact) 8- |
| 46 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 33 |
Magic Power Pool: Variable Power Pool, 25 base + 8 control cost, all slots Gestures (-1/4), Incantations (-1/4) |
|
| 13 |
Fire MAgic: Elemental Control, 74-point powers, all slots Powers will Burnout If emersed In Water 8- (-1), Does Not Work In Water (-1/4), Gestures (-1/4), Incantations (-1/4) |
|
| 14 |
1) Cancel Cold: Dispel Cold/Water Powers 20d6, any [special effect] power one at a time (+1/4) |
7 |
| 14 |
2) Fire Bolt: Energy Blast 15d6 |
7 |
| 14 |
3) Heat Shield: Force Field (16 PD/22 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) |
0 |
| 14 |
4) Fire Flight: Flight 23", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) |
3 |
| 13 |
5) Suppress Cold: Suppress 6 1/2d6, Effects Cold-based Powers (Limited Group of SFX; +1/4), Area Of Effect (4" Radius; +1) |
7 |
| 30 |
Heat Resistance: Energy Damage Reduction, Resistant, 75%; Only Against Fire/Heat (-1) |
0 |
| 12 |
Strength Of Will: Mental Defense (15 points total) |
0 |
| 10 |
Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents) |
0 |
| 10 |
Elvish Eyes: Hearing Group Flash Defense (10 points) |
0 |
| 10 |
Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory |
0 |
| 5 |
Elvish Immortality: Life Support (Longevity Immortal) |
0 |
| 5 |
Lungs Of The Sea Elves: Life Support (Breathe Underwater) |
0 |
| 5 |
Elvish Physiology: Power Defense (5 points) |
0 |
| 202 |
Total Powers Cost |
| Cost |
Maneuver |
|
Mastery of The Blade |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
| 5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
7) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 5 |
8) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away |
| 4 |
9) Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 30 STR |
| 1 |
10) Weapon Element: Bind, Block, Disarm, Evade, Takeaway Only: Empty Hand |
| 0 |
11) Weapon Element: Blades |
| 41 |
Total Martial Arts Cost |
|