Fire Witch
Character Name: Fire Witch
Alternate Identities: Laura Wayne
Player Name: DNPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
28 DEX 10 54 28 15- OCV 9 DCV 9
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
35 INT 10 25 35 16- PER Roll 16-
13 EGO 10 6 13 12- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
4 PD 4 0 4/20 4/20 PD (0/16 rPD)
4 ED 4 0 4/26 4/26 ED (0/22 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 8 0 8
48 END 40 4 48
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 151 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Come on, Aaron, let me practice in the house, it's raining outside!"
EXPERIENCE POINTS
Total earned: 0
Spent: 153
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 503
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 4/20
Res. Phys. Defense 0/16
Energy Defense 4/26
Res. Energy Defense 0/22
Mental Defense 15
Power Defense 5
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Defensive Block 1/2 +1 +3 Block, Abort
Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm roll
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 30 STR to take weapon away
Weapon Bind 1/2 +1 +0 Bind, 30 STR
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Protector of Innocents (Very Common, Strong)
15 Psychological Limitation: Overconfident (Common, Strong)
10 Psychological Limitation: Seeker of Mystic Knowledge (Uncommon, Strong)
10 Psychological Limitation: Finds It Hard To Resist A Challenge (Common, Moderate)
15 Social Limitation: Secret ID: Laura Wayne (Frequently, Major)
20 Vulnerability: 2 x STUN Sonic-based Attacks (Common)
10 Vulnerability: 1 1/2 x BODY Sonic-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: Fire Witch
Alternate Identities: Laura Wayne
Player Name: DNPC
SKILLS
Cost  Name
3 Acrobatics 15-
3 Breakfall 15-
3 Bureaucratics 12-
3 Conversation 12-
3 Deduction 16-
0 Language: Quenya (idiomatic)
0 Language: Sindarin (idiomatic)
4 Language: English (completely fluent: Accented)
3 Paramedics 16-
3 Persuasion 12-
7 Power: Magic Skill 18-
3 PS: Investigative Reporter 16-
3 Scholar
2
1) KS: Fire Magic 16-
1
2) KS: Magic History 11-
1
3) KS: Magic Theory 11-
1
4) KS: Magical Research 11-
2
5) KS: Research 16-
1
6) KS: The Way of the Blade 11-
1
7) KS: Tricks of the Trade 11-
3 Seduction 12-
3 Shadowing 16-
1 TF: Small Motorized Ground Vehicles
3 Traveler
1
1) AK: Bay Area 11-
0
2) CK: Cinnabar 8-
1
3) CK: New York City 11-
2
4) CK: Oakland 16-
2
5) CK: San Francisco 16-
63 Total Skills Cost
PERKS
Cost  Name
2 Fringe Benefit: Passport, Press Pass
3 Money: Well Off: $300000 per year
13 Base
3 Well-Connected
5
1) Contact: 9th District Federal Court Judge (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8-
5
2) Contact: California State Senator (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8-
3
3) Contact: Oakland Mayor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8-
4
4) Contact: San Francisco Mayor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Very Good relationship with Contact) 8-
3
5) Contact: San Francisco Police Commisioner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8-
5
6) Contact: US Senator (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity: Fire Witch, Very Good relationship with Contact) 8-
46 Total Perks Cost
 
POWERS
Cost  Power END
33 Magic Power Pool: Variable Power Pool, 25 base + 8 control cost, all slots Gestures (-1/4), Incantations (-1/4)
13 Fire MAgic: Elemental Control, 74-point powers, all slots Powers will Burnout If emersed In Water 8- (-1), Does Not Work In Water (-1/4), Gestures (-1/4), Incantations (-1/4)
14
1) Cancel Cold: Dispel Cold/Water Powers 20d6, any [special effect] power one at a time (+1/4)
7
14
2) Fire Bolt: Energy Blast 15d6
7
14
3) Heat Shield: Force Field (16 PD/22 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2)
0
14
4) Fire Flight: Flight 23", x16 Noncombat, Reduced Endurance (1/2 END; +1/4)
3
13
5) Suppress Cold: Suppress 6 1/2d6, Effects Cold-based Powers (Limited Group of SFX; +1/4), Area Of Effect (4" Radius; +1)
7
30 Heat Resistance: Energy Damage Reduction, Resistant, 75%; Only Against Fire/Heat (-1) 0
12 Strength Of Will: Mental Defense (15 points total) 0
10 Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents) 0
10 Elvish Eyes: Hearing Group Flash Defense (10 points) 0
10 Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory 0
5 Elvish Immortality: Life Support (Longevity Immortal) 0
5 Lungs Of The Sea Elves: Life Support (Breathe Underwater) 0
5 Elvish Physiology: Power Defense (5 points) 0
202 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Mastery of The Blade
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
4
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5
7) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
8) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
4
9) Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 30 STR
1
10) Weapon Element: Bind, Block, Disarm, Evade, Takeaway Only: Empty Hand
0
11) Weapon Element: Blades
41 Total Martial Arts Cost

Character Name: Fire Witch
Alternate Identities: Laura Wayne
Player Name: DNPC
APPEARANCE
Hair Color: Deep Red
Eye Color: Blue Green
Height: 5' 6"
Weight: 120 lbs
Description:
Laura is a stunningly beautiful redhead standing about 5" 6" and weighting 120 pounds.
BACKGROUND
Fire Witch was born in the inter-dimensional city of Cinnabar and, like her brother Ghost Archer, is the half elven, daughter of Rilia, an Elven sorceress and Joram, a human Horse Lord warrior. She came to the current world when she was but four years old to escape the murderous intent of her oldest brother. Taken into the home of William and Harriet Wayne, she and her brother found a loving home and the two were assimilated into a society far different from the one into which they were born. Already with some magical training under her belt, she was encouraged to continue practicing by Archer but after two attempts to burn down the house, her new parents put a stop to it. It was about this time that Archer began his camping trips into the mountains of Northern California. At first he had trouble convincing the Waynes to allow him to take Laura along to allow her to practice her magic but the second fire in two weeks changed their minds. Several years of peaceful, uneventful training followed but at last Fire Witch reached her untutored potential.
The murder of her parents and her own serious injuries ended her childhood at only fourteen. With her brother appointed her legal guardian the two moved to Los Angeles in search of a teacher of Laura and college for Archer. After high school, Laura entered UCLA and majored in Journalism, graduating at the top of her class. Her training and inquisitive mind has made her the premier investigative reporter for the Bay Area's largest newspaper. She is highly respected by her peers and has even turned down several high profile jobs on the East Coast to remain in the City and with her brother. Ghost Archer has never kept secrets from his sister and though she is a member of the Wild Hunt, she spends most of her time practicing her magic and doing the job she loves, reporting. Much of her work has led to arrests or Wild Hunt involvement. She and Archer have been searching diligently for a magician of high enough caliber to train Fire Witch's fledgling powers, but so far they have been unsuccessful.
POWERS/TACTICS
Fire Witch is a mage with a variety of fire based spells but her skills are not fully developed. Physically she has been blessed with her mother's Noldor heritage and is considerable stronger and faster than a normal, even superbly trained, human. She has been working with her brother for many years developing The Way of The Blade and is nearly as expert with a sword as Aaron..
PERSONALITY/MOTIVATION
Laura has a fiery personality, much as one would expect from a Fire Witch. She has a sharp, concise mind and a nose for trouble. Her curiosity seems to be matched only by her complete confidence in her own powers. Always she will take up the cause of the poor and down-trodden.

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