Thexes
Character Name: Thexes
Alternate Identities:
Player Name: Cody
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
20 DEX 10 30 20 13- OCV 7 DCV 7
15 CON 10 10 15 12-
10 BODY 10 0 10 11-
19 INT 10 9 19 13- PER Roll 14-
12 EGO 10 4 12 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
22 COM 10 6 22 13-
3 PD 3 0 3/6 3/6 PD (0/3 rPD)
3 ED 3 0 3/6 3/6 ED (0/3 rED)
3 SPD 3.0 0 3 Phases: 4, 8, 12
6 REC 6 0 6
30 END 30 0 30
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 62 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 47
Spent: 80
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 230
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 3/6
Res. Phys. Defense 0/3
Energy Defense 3/6
Res. Energy Defense 0/3
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Tiefling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Psychological Limitation: Seeks rare/priceless items (Uncommon, Strong)
15 Psychological Limitation: Will sacrifce self for friends/family (Common, Strong)
20 Psychological Limitation: Curious (Very Common, Strong)
10 Social Limitation: Tends to expound on his work (Frequently, Minor)
5 Social Limitation: Tiefling (Occasionally, Major, Not Limiting In Some Cultures)
5 Enraged: Work/wordshop is disparaged (Uncommon), go 8-, recover 14-
75 Total Disadvantages Cost

Character Name: Thexes
Alternate Identities:
Player Name: Cody
SKILLS
Cost  Name
1 Acrobatics 8-
0 Acting 8-
1 Animal Handler (Equines) 8-
0 8-
1 Breakfall 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Inventor 13-
3 Jack of All Trades
1
1) PS:: Artist (2 Active Points) 11-
2
2) PS: Blacksmith (3 Active Points) 13-
1
3) PS: Gunsmithing (2 Active Points) 11-
0 Language: Common (idiomatic; literate) (5 Active Points)
0 Language: Infernal (idiomatic; literate) (5 Active Points)
0 Paramedics 8-
0 Persuasion 8-
3 Research 13-
3 Riding 13-
3 Scholar
1
1) KS: Arcana 8-
2
2) KS: Early firearms design (3 Active Points) 13-
1
3) KS: Local Flora and Fauna 8-
1
4) KS: Local History 8-
1
5) KS: Religion 8-
2 SS: Metalurgy 11-
0 Shadowing 8-
3 Sleight Of Hand 13-
3 Spell Casting 13-
0 Stealth 8-
2 Survival (Temperate/Subtropical) 13-
3 Trading 11-
1 TF: Carts & Carriages, Equines
3 WF: Axes, Maces, Hammers, and Picks, Early Muzzleloaders, Staffs
2 Weaponsmith (Early Firearms) 13-
47 Total Skills Cost
 
POWERS
Cost  Power END
Infernal Legacy
20
1) Hellish Reisitance: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only against Fire/Heat (-1/2)
0
5
2) Dark Vision: IR Perception (Sight Group)
0
3
3) Infernal Form: LS (Longevity 200 Years; Safe in Intense Heat)
0
3
4) Infernal Senses: +1 PER with all Sense Groups
0
10 Cantrips: Elemental Control, 30-point powers, (15 Active Points); all slots Spell (-1/2)
5
1) Blade Ward: Physical Damage Reduction, Resistant, 50% (30 Active Points); Lasts only one phase (-1), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)
Notes: Lasts only one phase
3
6
2) Friends: Mind Control 6d6 (30 Active Points); Only makes target friendly (-1/2), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4)
Notes: Just makes the target friendly, not stupid
3
10
3) Thaumaturgy: (Total: 28 Active Cost, 18 Real Cost) Sight, Hearing and Smell/Taste Groups Images 1" radius (20 Active Points) (Real Cost: 13) plus Telekinesis (5 STR) (8 Active Points) (Real Cost: 5)
Notes: Can create all types of effects, shadows, sounds, creatures, with the TK allowing physical manitpulation of light objects. Cannot unlock doors/windows etc.
3
6 Infernal Legacy: Elemental Control, 30-point powers, (15 Active Points); all slots Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Spell (-1/2)
5
1) Illusory Script: Mind Link , Any Willing Target, Any distance, No LOS Needed (30 Active Points); IAF (Pen and Paper; -1/2)
Notes: The message is written down and vanishes, only to appear before the addressee. Can be used at any distance.
0
5
2) Unseen Servant: Telekinesis (2 STR), Affects Porous, Fine Manipulation, Costs END Only To Activate (+1/4) (29 Active Points); Incantations: Appropriate command (-1/4)
Notes: Can pick up small objects, including things not in containers like water or sand. The weight limit is about ten pounds
2
5
3) Hex: Killing Attack - Ranged 1d6, Continuous (+1) (30 Active Points); Incantations (-1/4)
Notes: Once cast on a target, the attack will continue until the caster turns it off or passes out.
3
5 Tail: Extra Limb (1)0
9 Fire Drake: Matchlock Pistol: (Total: 22 Active Cost, 9 Real Cost) Killing Attack - Ranged 1d6 (15 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Activation Roll 11- (-1), 6 Charges (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), -4 to Range Modifier, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 2) plus Naked Modifier: Armor Piercing (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), 6 Charges (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only works against low-tech armors (-1/4) for up to 15 Active Points (7 Active Points) (Real Cost: 7)
Notes: Body 4 Def 3 Range 110": The ARMOR PIERCING modifier is only used against targets that actually have physical armor.
[6]
11 Mace: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4)
Notes: Str Min 10: Body 5: Def 5: Length M
0
11 Quarterstaff: (Total: 35 Active Cost, 11 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 9) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)
Notes: Body 4: Def 3: Length M
0
2 Cuir-Bouilli: Armor (3 PD/3 ED) (9 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)0
121 Total Powers Cost

Character Name: Thexes
Alternate Identities:
Player Name: Cody
APPEARANCE
Hair Color: black
Eye Color: Orange
Height: 5' 7"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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