Thexes
Character Name: Thexes
Campaign:
AKA:
Genre: D&D to Fantasy Hero
INFORMATION
Height:   5' 7"
Weight:  220 lbs
Hair Colour:  Black
Eye Colour:  Orange
 CHARACTERISTICS CHARACTER IMAGE
Val Char Base Cost Roll Summary
13 STR 10 3 12- Lift: 151.6kg 
20 DEX 10 30 13- Initiative: 20 
15 CON 10 10 12- Stun Threshold: 15 
10 BODY 10 0
19 INT 10 9 13- Perception Roll: 14- 
12 EGO 10 4 11-
10 PRE 10 0 11- PRE Attack:2d6 
22 COM 10 6
3/6 PD 3 0   3/6 PD • 0/3 Res. PD  
3/6 ED 3 0   3/6 ED • 0/3 Res. ED  
3 SPD 3.0 0 Phases: 4, 8, 12
6 REC 6 0
30 END 30 0
25 STUN 25 0
6" Run 6 0
2" Swim 2 0
2 1/2" Leap 3 0
Total 62
COMBAT VALUES
OCV: 7 DCV: 7 ECV: 4
  Type Base/Total
Hand-To-Hand Damage 2 1/2d6
Mental Defense 0
Power Defense 0
Combat Skill Levels
+1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)

MOVEMENT
Type Top Speed  
Run 6" [12" NC]
Swim 2" [4" NC]
H. Leap 2 1/2" [4" NC]
V. Leap 1" [2m NC]

EXPERIENCE POINTS
Base Points: 75
Disadvantage Points: 75
EP Earned: 80
EP Spent: 80

Characteristic Points: 62
Power Points: 121
Talent Points: 0
Martial Art Points: 0
Skill Points: 47
Perk Points: 0

Total Points: 230
Unspent Points: 0
  DISADVANTAGES
  Description Points 
Distinctive Features: Tiefling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10
Psychological Limitation: Seeks rare/priceless items (Uncommon, Strong) 10
Psychological Limitation: Will sacrifce self for friends/family (Common, Strong) 15
Psychological Limitation: Curious (Very Common, Strong) 20
Social Limitation: Tends to expound on his work (Frequently, Minor) 10
Social Limitation: Tiefling (Occasionally, Major, Not Limiting In Some Cultures) 5
Enraged: Work/wordshop is disparaged (Uncommon), go 8-, recover 14- 5
Total Disadvantages Points   75

ATTACK
  Name   Effect Range END
Friends 6d6 Mind Control LOS 3
Thaumaturgy Images / 5 STR TK 3
Unseen Servant 2 STR TK 145" 2
Hex 1d6 RKA 150" 3
Fire Drake: Pistol 1d6 RKA (AP) 110" [6]
Mace 1d6+1 HKA 0
Quarterstaff +4d6 HTH / +1 OCV 0
DEFENCE
  Name   Effect Range END
Hellish Reisitance 50% rE Damage Reduction, vs. Fire 0
Blade Ward 50% rP Damage Reduction 3
Cuir-Bouilli 3 rPD/rED Armor 0

  RANGE MODS
Range 0-8m 9-16m 17-32m 33-64m 65-125m 129-250m
RMOD 0 -2 -4 -6 -8 -10
Version: Wed, 7 Jun 2017 09:17:16  

Thexes
  POWERS
  END     Description   Cost  
  Infernal Legacy  
0
1) Hellish Reisitance: Energy Damage Reduction, Resistant, 50%; Only against Fire/Heat (-1/2)
20
0
2) Dark Vision: IR Perception (Sight Group)
5
0
3) Infernal Form: LS (Longevity 200 Years; Safe in Intense Heat)
3
0
4) Infernal Senses: +1 PER with all Sense Groups
3
  Cantrips: Elemental Control, 30-point powers,  all slots Spell (-1/2) 10
3
1) Blade Ward: Physical Damage Reduction, Resistant, 50%; Lasts only one phase (-1), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)
Notes: Lasts only one phase
5
3
2) Friends: Mind Control 6d6; Only makes target friendly (-1/2), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4)
Notes: Just makes the target friendly, not stupid
6
3
3) Thaumaturgy: Sight, Hearing and Smell/Taste Groups Images 1" radius: PLUS Telekinesis (5 STR)
Notes: Can create all types of effects, shadows, sounds, creatures, with the TK allowing physical manitpulation of light objects. Cannot unlock doors/windows etc.
10
  Infernal Legacy: Elemental Control, 30-point powers, all slots Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Spell (-1/2) 6
0
1) Illusory Script: Mind Link , Any Willing Target, Any distance, No LOS Needed; IAF (Pen and Paper; -1/2)
Notes: The message is written down and vanishes, only to appear before the addressee. Can be used at any distance.
5
2
2) Unseen Servant: Telekinesis (2 STR), Affects Porous, Fine Manipulation, Costs END Only To Activate (+1/4); Incantations: Appropriate command (-1/4)
Notes: Can pick up small objects, including things not in containers like water or sand. The weight limit is about ten pounds
5
3
3) Hex: Killing Attack - Ranged 1d6, Continuous (+1); Incantations (-1/4)
Notes: Once cast on a target, the attack will continue until the caster turns it off or passes out.
5
0 Tail: Extra Limb (1) 5
[6] Fire Drake: Matchlock Pistol: Killing Attack - Ranged 1d6; Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Activation Roll 11- (-1), 6 Charges (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), -4 to Range Modifier, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) PLUS Naked Modifier: Armor Piercing (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), 6 Charges (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only works against low-tech armors (-1/4) for up to 15 Active Points
Notes: Body 4 Def 3 Range 110": The ARMOR PIERCING modifier is only used against targets that actually have physical armor.
9
0 Mace: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4)
Notes: Str Min 10: Body 5: Def 5: Length M
11
0 Quarterstaff: HA +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 9) PLUS +1 OCV; OAF (-1), Real Weapon (-1/4)
Notes: Body 4: Def 3: Length M
11
0 Cuir-Bouilli: Armor (3 PD/3 ED); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4) 2
Total Powers Cost   121
  SKILLS
  Roll     Description   Cost  
8- Acrobatics 1
8- Acting 0
8- Animal Handling 1
8- AK: Helmswood 0
8- Breakfall 1
8- Climbing 0
8- Concealment 0
8- Conversation 0
8- Deduction 0
13- Inventor 3
Jack of All Trades 3
11-
1) PS: Artist
1
13-
2) PS: Blacksmith
2
11-
3) PS: Gunsmith
1
  LS: Common 0
  LS: Infernal 0
8- Paramedics 0
8- Persuasion 0
13- Research 3
13- Riding 3
Scholar 3
8-
1) KS: Arcana
1
13-
2) KS: Early firearms design
2
8-
3) KS: Local Flora and Fauna
1
8-
4) KS: Local History
1
8-
5) KS: Religion
1
11- SS: Metalurgy 2
8- Shadowing 0
13- Sleight of Hand 3
13- Spell Casting 3
8- Stealth 0
13- Survival: Temperate/Subtropical 2
11- Trading 3
  TF: Equines, Carts and Carriages 1
  WF: Maces, Staffs, Early Firearms 3
13- Weaponsmith (Early firearms) 2
Total Skills Cost   47
BACKGROUND
Version: Wed, 7 Jun 2017 09:17:16