| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 13- |
| 3 |
Contortionist 14- |
| 3 |
Deduction 13- |
| 3 |
Lockpicking 14- |
| 3 |
Fast Draw: Daggers 14- |
| 9 |
Magic Skill 16- |
| 3 |
Scholar |
| 2 |
1) KS: Arcane Magic (3 Active Points) 13- |
| 2 |
2) KS: Black Covens (3 Active Points) 13- |
| 2 |
3) KS: Black Magic (3 Active Points) 13- |
| 2 |
4) KS: Gray Magic (3 Active Points) 13- |
| 2 |
5) KS: Magical Research (3 Active Points) 13- |
| 2 |
6) KS: The Occult (3 Active Points) 13- |
| 2 |
7) KS: White Covens (3 Active Points) 13- |
| 2 |
8) KS: White Magic (3 Active Points) 13- |
| 2 |
9) KS: Witchcraft (3 Active Points) 13- |
| 3 |
Seduction 13- |
| 3 |
Shadowing 13- |
| 3 |
Sleight Of Hand 14- |
| 3 |
Stealth 14- |
| 3 |
Tracking 13- |
| 1 |
WF: Thrown Knives, Axes, and Darts |
| 3 |
Analyze: Agility Skills 13- |
| 73 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 27 |
Gray Magic: Variable Power Pool, 20 base + 7 control cost, (30 Active Points); all slots Gestures (-1/4), Incantations (-1/4) |
|
| 0 |
1) Witch's Scrying: Clairsentience (Sight Group) Real Cost: 13 |
2 |
| 0 |
2) Ice Dart: Killing Attack - Ranged 1d6+1 Real Cost: 13 |
2 |
| 0 |
3) Healing Spell: Healing BODY 2d6 Real Cost: 13 |
2 |
| 0 |
4) Sleep Spell: Drain STUN 2d6 (20 Active Points) Real Cost: 13 |
2 |
| 0 |
5) Refresh: Change Environment 1" radius (5 Active Points) Real Cost: 3 |
1 |
| 10 |
Uncanny Accuracy: Find Weakness 11- with Thrown Daggers |
0 |
| 8 |
Cloak Of The Gray: Gliding 10" (10 Active Points); IIF (-1/4) |
0 |
| 7 |
Cloak Of The Gray: Armor (5 PD/5 ED) (15 Active Points); Activation Roll 11- (-1), IIF (-1/4) |
0 |
| 2 |
Cloak of the Gray: +3 with Concealment (6 Active Points); Not While Moving (-1), Self Only (-1/2), IIF (-1/4) |
|
| 54 |
Total Powers Cost |
| Equipment |
END |
| Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (1/2 END; +1/4), Ranged (+1/2) (17 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) Notes: Can Be Thrown: Carries 13, 12 in a bandoleer across her chest, one in a spring-loaded waist sheath. |
1 |
| Cost |
Maneuver |
|
Coven Training Notes: Default Is Barehanded |
| 3 |
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 6d6 Strike |
| 5 |
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
3) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 4d6 Strike |
| 4 |
4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike |
| 3 |
5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls |
| 4 |
6) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
7) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
8) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 1 |
9) Weapon Element: Blades |
| 33 |
Total Martial Arts Cost |
|