| Cost |
Name |
| 3 |
Breakfall 13- |
| 3 |
Climbing 13- |
| 3 |
Concealment 11- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 13- |
| 14 |
Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 11- |
| 3 |
Teamwork 13- |
| 3 |
Tracking 11- |
| 35 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 68 |
Lethel Poison: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) plus Drain CON 3d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1), No Normal Defense ([Standard]; Appropiate LS: Immunity; +1); Extra Time (5 Minutes, -2), Gradual Effect (15 Minutes; 1d6 per 5 Minutes; -1), 4 Charges (-1), HKA Must Do BODY (-1/2), Linked (Bite; -1/4) plus Killing Attack - Ranged 3d6, No Normal Defense ([Standard]; Appropiate LS: Immunity; +1), Does BODY (+1); Extra Time (5 Minutes, -2), Gradual Effect (15 Minutes; 1d6 per 5 Minutes; -1), 4 Charges (-1), No Range (-1/2), HKA Must Do BODY (-1/2) |
3 |
| 30 |
Claws: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) |
3 |
| 30 |
Detect Magic: Detect A Class Of Things 11- (Smell/Taste Group), Targeting, Telescopic (+10 versus Range Modifier), Tracking |
0 |
| 15 |
Orge Skin: Armor (5 PD/5 ED) |
0 |
| 13 |
Swift Runner: Running +4" (10" total), x4 Noncombat |
1 |
| 23 |
Flaming Tail: Killing Attack - Ranged 1d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Sticky (Only On Combustable Material; +1/2), Uncontrolled (+1/2), Continuous (+1) (64 Active Points); Always On (-1/2), No Range (-1/2), Tail Can Be Extinguished With Water/Fire Extinguisher (-1/2), No Knockback (-1/4) Notes: The flaming tail is used to ignite a target's clothing and easily combustable materials in the area. Once lit, the target will burn until consumed or extinguished through normal means. The flame on the tail may be extinguished by dowsing with water or with a fire extinguisher. It is rekindled by the Oni Nekko's normal bathing ritual. |
0 |
| 7 |
Flaming Tail: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Only To Create Light (-1), Always On (-1/2), Tail Can Be Extinguished With Water/Fire Extinguisher (-1/2) |
0 |
| 9 |
Cat's Senses: +3 PER with all Sense Groups |
0 |
| 5 |
Flaming Tail: Extra Limb (1) |
0 |
| 6 |
Powerful Leaping: Leaping +6" (10" forward, 5" upward) |
1 |
| 206 |
Total Powers Cost |
| Cost |
Maneuver |
|
Red In Tooth And Claw |
| 4 |
1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
2) Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 4 |
3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR |
| 5 |
4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 3 |
5) Trip: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls |
| 20 |
Total Martial Arts Cost |
|