Matsuyama Kaze

Character Name: Matsuyama Kaze
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [3]
20 DEX 10 30 20 13- OCV 7 DCV 7
17 CON 10 14 17 12-
11 BODY 10 2 11 11-
23 INT 10 16 23 14- PER Roll 14-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
8 PD 3 5 8 8 PD (8 rPD)
3 ED 3 0 3 3 ED (3 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
34 END 34 0 34
28 STUN 28 0 28
9" Running 6 6 9"
3" Swimming 2 1 3"
3" Leaping 3 0 3" 103 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"I will bend as the pine atop the mountain."
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 275
MOVEMENT
Type Total
Run (6) 9"
Swim (2) 3"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 8
Energy Defense 3
Res. Energy Defense 3
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +7 with Zen Riflery , +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) , +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Accurate Shot 1/2 +2 -2 Weapon
Basic Shot 1/2 +0 +0 Strike, +2 DC
Defensive Shot 1/2 -1 +2 Strike
Diving Shot 1/2 +0 +2 Strike, HMove Required, You Fall
Offensive Shot 1/2 -1 -1 Strike, +4 DC
Quick Shot 1/2 +1 +0 Strike, +2 DC
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
20 Psychological Limitation: Code Of Bushido (Common, Total)
15 Psychological Limitation: Never Lets Anyone Get Close (Common, Strong)
10 Psychological Limitation: Feels Guilty About His Past (Common, Moderate)
20 Social Limitation: Must Protect Mentor's Daughter (Very Frequently, Major)
20 Hunted: Yakuza 8- (Mo Pow, NCI, Harshly Punish)
15 Social Limitation: Secret ID (Frequently, Major)
100 Total Disadvantages Cost

Character Name: Matsuyama Kaze
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 Acrobatics 13-
3 Breakfall 13-
3 Bribery 13-
3 Climbing 13-
3 Criminology 14-
3 Deduction 14-
3 Expert: Gun Combat
4
1) Accurate Sprayfire (5 Active Points)
4
2) Rapid Autofire (5 Active Points)
4
3) Concentrated Sprayfire
4
4) Skipover Sprayfire (5 Active Points)
4
5) Rapid Attack (Ranged)
9
6) Two-Weapon Fighting (Ranged) (10 Active Points)
3 Fast Draw: MAC11/PPK S 13-
3 Interrogation 13-
0 Language: English (idiomatic; Native)
0 Language: Japanese (idiomatic; Native)
3 Paramedics 14-
3 Scholar
1
1) KS: Code Of Bushido (2 Active Points) 11-
1
2) KS: The Criminal Underworld (2 Active Points) 11-
1
3) KS: Yakuza (2 Active Points) 11-
1
4) KS: Zen Riflery (2 Active Points) 11-
3 Shadowing 14-
3 Stealth 13-
3 Streetwise 13-
3 WF: Small Arms, Blades
2 Weaponsmith (Firearms) 14-
21 +7 with Zen Riflery
12 Skill Levels: +6 vs. Hit Location modifiers with hand guns
113 Total Skills Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
14 Deadly Blow: +2d6 (with Firearms)
23 Total Talents Cost
 
POWERS
Cost  Power END
3 Eyes in the Back of His Head: Increased Arc Of Perception (360 Degrees) with Normal Sight; Requires An INT Roll (-1/2) 0
3 Total Powers Cost
EQUIPMENT
Equipment END
380 ACP (Ingram MAC 11): (Total: 55 Active Cost, 16 Real Cost) Killing Attack - Ranged 1 1/2d6, Autofire (5 shots; +1/2), 4 clips of 32 Charges (+1/2) (50 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 14) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)
Notes: Carries two in underarm holsters
[32]
.380A (Walther PPK S): (Total: 23 Active Cost, 7 Real Cost) Killing Attack - Ranged 1d6 (15 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +1 vs Range (3 Active Points); OAF (-1) (Real Cost: 1)
Notes: Carries two in hip holsters in combat situations.
[7]
Ballistic Cloth Costume: Damage Resistance (8 PD/4 ED) (6 Active Points); Activation Roll 14- (-1/2), IIF (-1/4) 0
Dagger: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)
Notes: Can Be Thrown
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Gun Fu
4
1) Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon
4
2) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
3
3) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
3
4) Diving Shot: 1/2 Phase, +0 OCV, +2 DCV, Range +0, Strike, HMove Required, You Fall
4
5) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
4
6) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
1
7) Weapon Element: Handguns, Submachine guns
Kenjutsu
4
1) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
2) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
0
3) Weapon Element: Blades
1
4) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)
33 Total Martial Arts Cost

Character Name: Matsuyama Kaze
Alternate Identities:
Player Name:
APPEARANCE
Hair Color: Black
Eye Color: Black
Height: 5' 10"
Weight: 181 lbs
Description:
Kaze is 5'10" tall, stocky, with straight black hair and black eyes. Though he does not know it, his mother was an American and this has blurred his Japanese features making him more Western then is ideal in Japan.
BACKGROUND
Background: Matsuyama Kaze is not his name. No one living now knows that. Taken into a traditional Japanese household at age three, Kaze was raised as one of the family of a rich and powerful Japanese businessman. Sent to the finest school of martial arts it became quickly and painfully apparent that Kaze was never destined for greatness as a practitioner of the art of Kenjutsu. Only by accident was it discovered where his true talent lay. At ten, the boy traveled into the mountains of British Columbia with his adopted father to hunt bear and the pair was confronted by an enraged and wounded grizzly. Pushing the boy behind him, the elder man raised his rifle and fired as the bear charged. The rifle misfired, temporarily blinding the man and leaving both open to the attack. Drawing the pistol at the hip of his would be protector, the boy pushed the man to one side as he rolled to the other and came up firing. Two .22 round, spaced 3 mm apart tore open the bear's right eye and caromed off bone and imbedded themselves the the center of the bear's brain, dropping it instantly. Professional hunters said the shot was impossible but the skin of the bear was taken, tanned and graced the home of Kaze's family for many years.
Taken from the school of Kenjutsu, Kaze entered a new type of training, the way of the gun. Within months he surpassed all at the school but a steady and accurate hand was not all that was taught. With the combat training came the philosophy of the samurai and Zen. When he was eighteen, Kaze was truly initiated into the family, for 'family' it truly was, the family of the Yakuza. His adopted father was the head of a huge cartel and Kaze was to be his heir. Two philosophies warred in young Kaze, the Code of Bushido that demanded he obey his 'father' in all things, even on to death and suicide, the other, the Way of Zen, told him something very different. He lived on a razors edge in his own mind, until just over three months ago.
No one can be head of a Yakuza clan and not have enemies and so it was with Kaze's family. The assault began at dawn, thirty trained assassins slipped over the walls of the family compound from all sides, killing guards and dogs as they moved. Kaze was out on the town and more then a little drunk when, as he walked slowly home, he heard the shots. Pulling the pair of Mac 11 machine pistols from under his arms, and suddenly sober, he raced up the hill toward the compound. The gates huge askew on broken hinges and the bodies of men he had know all his life lay on the lawns bleeding out their lives. Without hesitation, he charged the house, kicking in the front door and firing at the first movement. Two black clad figures crumpled, dropping the armfuls of loot they had gathered. Kaze moved on, only one thing foremost in his mind, his father and mother and little sister.
He found his father's head resting before the door of his bedroom, the sliding paper doors splattered with blood and ripped to reveal the interior. The woman he considered his Lady, lay naked and covered in blood at the foot of her husband's bed. Dropping to his knees, he lay his weapons down and lifted her, cradling her head against his chest and wept silently. She stirred, her eyes opening and regarding him with a clarity impossible to any but the dying. She spoke so softly, he bent closer to hear and sat unmoving as she breathed out her last words. Gently lifting her, he arranged her on her husband's bed then went in search of his father.
In the room of his three year old 'sister', Kaze found the headless corpse and with great reverence lifted it and carried it to be placed beside his wife. Gently he return the head to it's proper place then stepped back and bowed deeply to the couple. Retrieving his weapons, Kaze moved about the house, looking for the living and finding none, then looking for clues and finding few. At least he left the house, taking an oil lantern with him. Lighting the lantern, he threw it onto the roof of the house and watched for a few moments to make sure the fire caught. From a hiding place on the ground he retrieved a small package then departed, never looking back as the flames claimed the compound.
POWERS/TACTICS
Kaze is deadly with a submachine gun. Moving constantly, often rolling and tumbling, he fires with a weapon in both hands using Two Weapon Fighting and Rapid Autofire to kill as fast as possible. He ignores his own safety as he feels his life does not belong to him but the little girl he seeks. Only with her in mind will he consider a defensive maneuver.
PERSONALITY/MOTIVATION
Kaze is motivated by one thing, the dying words of his Lady. His investigations in Japan indicated the girl had been sold to a Yakuza clan in America the specialized in the exotic and erotic tastes of American businessmen. To this end he has traveled to the United State seeking the small girl he thinks of as a sister.

If you have questions or comments please contact