| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 12- |
| 10 |
Defense Maneuver I-IV |
| 4 |
Language: English (completely fluent) (3 Active Points) |
| 0 |
Language: Japanese (idiomatic) (4 Active Points) |
| 3 |
Lockpicking 14- |
| 3 |
Shadowing 12- |
| 3 |
Sleight Of Hand 14- |
| 7 |
Stealth 16- |
| 2 |
WF: Common Martial Arts Melee Weapons |
| 24 |
+3 with All Combat |
| 68 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Money: Filthy Rich |
| 15 |
Total Perks Cost |
| Cost |
Name |
| 6 |
Ambidexterity (-1 Off Hand penalty) |
| 6 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 17 |
Eidetic Physical Skills: Variable Power Pool, 10 base + 7 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (25 Active Points); Only To Copy Observed Physical Actions (-1) | |
| 8 |
Running +4" (10" total) | 1 |
| 4 |
Leaping +4" (7" forward, 3 1/2" upward) | 1 |
| 29 |
Total Powers Cost |
| Cost |
Maneuver |
| 3 |
Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 Strike |
| 4 |
Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 5d6 Strike, Must Follow Block |
| 4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 26 STR to Disarm |
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 26 STR to Disarm; FMove |
| 3 |
Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls |
| 4 |
+1 Ranged Damage Class(es) |
| 31 |
Total Martial Arts Cost |
|