| Cost |
Name |
| 21 |
Concealment 18- |
| 13 |
Criminology Lab 14- |
| 13 |
Mechanics Lab 14- |
| 13 |
Magic Lab 14- |
| 13 |
Medical Lab 14- |
| 13 |
Psionics Lab 14- |
| 86 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Location: City |
| 0 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 46 |
Self-Contained Power System: Endurance Reserve (500 END, 24 REC) Reserve: IIF Immobile (-1 1/4) |
0 |
| 14 |
Computer: Doppler: ; OAF Immobile (-2) |
0 |
| 6 |
Environmental System: Life Support (Air Conditioning System; Food (Resupply required once per week) ; Heating System; Provides Breathable Air; Radiation Shielding); IIF Immobile (-1 1/4), Costs Endurance (-1/2) |
2 |
| 5 |
Autodoc: Regeneration: Healing 2d6; Extra Time (1 Turn (Post-Segment 12), -1 1/4), IIF Immobile (-1 1/4), Requires A Paramedics Skill Roll (-1/2) |
2 |
| 4 |
Comm System: High Range Radio Perception (Radio Group); IIF Immobile (-1 1/4), Costs Endurance (-1/2) |
1 |
| 75 |
Total Powers Cost |
|