Stunner
Character Name: Stunner
Alternate Identities: Professor Robert Grady
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
26 DEX 10 48 26 14- OCV 9 DCV 9
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
20 PD 2 18 20 20 PD (20 rPD)
20 ED 4 16 20 20 ED (20 rED)
5 SPD 3.6 14 5 Phases: 3, 5, 8, 10, 12
6 REC 6 0 6
40 END 40 0 40
25 STUN 25 0 25
15" Running 6 18 15"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 149 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 66
Spent: 66
Unspent: 0
Base Points: 200
Disad Points: 110
Total Points: 376
MOVEMENT
Type Total
Run (6) 15"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 20
Energy Defense 20
Res. Energy Defense 20
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +5 with Missile Reflection , +2 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Coup de pied bas (low kick) 1/2 +0 +2 7d6 Strike
Coup de pied chasse (side kick) 1/2 -2 +1 9d6 Strike
Crochet (Hook) 1/2 +2 +0 7d6 Strike
Disarm 1/2 -1 +1 Disarm; 35 STR to Disarm roll
Direct (Jab/Cross) 1/2 +1 +3 5d6 Strike
Footsweep 1/2 +2 -1 6d6 Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
35 Enraged: Berserk If He Takes Over Half BODY (Uncommon), go 14-, recover 8-
15 Hunted: Reapers 8- (Mo Pow, Harshly Punish)
10 Hunted: Halfjack 8- (As Pow, Harshly Punish)
15 Psychological Limitation: Fear Of Heights (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
20 Susceptibility: Radiation, 2d6 damage per Phase (Uncommon)
110 Total Disadvantages Cost

Character Name: Stunner
Alternate Identities: Professor Robert Grady
Player Name: NPC
SKILLS
Cost  Name
2 AK: Long Island 11-
2 CK: New York City 11-
4 Computer Programming (Computer Networks, Personal Computers) 12-
3 Electronics 12-
3 Fast Draw 14-
3 Inventor 12-
3 Gadgeteering 12-
3 Paramedics 12-
3 SS: Electrical Engineering 12-
3 Tactics 12-
2 Weaponsmith (Stun Weapons) 12-
10 +5 with Missile Reflection
10 +2 with Ranged Combat
51 Total Skills Cost
 
POWERS
Cost  Power END
120 Gadget Pool: Variable Power Pool, 100 base + 20 control cost, VPP Can Only Be Changed Between Adventures (-1/2); all slots OAF (-1)
0
1) Stun Pistol: Drain SPD 9 1/2d6, 16 Charges (+0); Does Not Work In Water (-1/4) Real Cost: 42
[16]
0
2) Flash Bang Gun: Energy Blast 5d6, 16 Charges (+0), Area Of Effect (3" Radius; +1); Does Not Work In Water (-1/4) plus Sight Group Flash 5d6, 16 Charges (+0), Area Of Effect (3" Radius; +1); Does Not Work In Water (-1/4) Real Cost: 44
[16]
0
3) Reflection Disks: Missile Deflection (Any Ranged Attack), Missile Reflection; Required Hands Two-Handed (-1/2), Does Not Work In Water (-1/4) Real Cost: 14
Notes: This power takes the shape of two 10" disks of force that are generated by a pair of rings. The user must have both hands to use this ability.
0
13 Armored Costume: Damage Resistance (20 PD/20 ED); OIF (-1/2)0
133 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Savate
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Coup de pied bas (low kick): 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
5
3) Coup de pied chasse (side kick): 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
4
4) Crochet (Hook): 1/2 Phase, +2 OCV, +0 DCV, 7d6 Strike
4
5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm roll
5
6) Direct (Jab/Cross): 1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike
3
7) Footsweep: 1/2 Phase, +2 OCV, -1 DCV, 6d6 Strike, Target Falls
1
8) Weapon Element: Blades
1
9) Weapon Element: Clubs (Cane)
12
10) +3 HTH Damage Class(es)
43 Total Martial Arts Cost

Character Name: Stunner
Alternate Identities: Professor Robert Grady
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Blue
Height: 6' 3"
Weight: 180 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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