| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Analyze: Style 13- |
| 3 |
Breakfall 14- |
| 3 |
Combat Driving 14- |
| 3 |
Combat Piloting 14- |
| 2 |
Computer Programming (Personal Computers) 13- |
| 3 |
Deduction 13- |
| 3 |
Electronics 13- |
| 3 |
KS: Aikido 13- |
| 3 |
KS: Karate 13- |
| 3 |
KS: Philosophy 13- |
| 3 |
Linguist |
| 0 |
1) Language: English (idiomatic) |
| 1 |
2) Language: French (fluent conversation) |
| 1 |
3) Language: German (fluent conversation) |
| 1 |
4) Language: Italian (fluent conversation) |
| 2 |
5) Language: Japanese (completely fluent) |
| 1 |
6) Language: Russian (fluent conversation) |
| 3 |
Mechanics 13- |
| 3 |
SS: Electricall Engineering 13- |
| 3 |
Security Systems 13- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 12- |
| 3 |
TF: Combat Aircraft, Helicopters, Large Planes, Small Planes, Two-Wheeled Motorized Ground Vehicles |
| 4 |
WF: Blades, Clubs, Karate Weapons, Polearms and Spears, Staffs |
| 20 |
+2 Overall |
| 83 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Vehicles & Bases |
| 5 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 28 |
Sword and Scabbard: Multipower, 56-point reserve, all slots OAF (-1) | |
| 3u |
1) Katana: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) | 2 |
| 2u |
2) Scabbard: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4); Hand-To-Hand Attack (-1/2) | 2 |
| 2u |
3) Katana: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target | 0 |
| 1u |
4) Irritant Powder: Sight Group Flash 7d6, Area Of Effect (One Hex; +1/2); 1 Charge (-2)Notes: This powder is delivered by using the scabbard as a blowgun. | [1] |
| 23 |
Armored Costume: Armor (9 PD/9 ED), Hardened (+1/4); OIF (-1/2) | 0 |
| 25 |
Balance Of The Pattern: Detect A Single Thing 13- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Sense | 0 |
| 10 |
Chi Training: Armor Piercing (+1/2) applied to STR | 1 |
| 5 |
Chi Training: Reduced Endurance (1/2 END; +1/4) applied to STR | |
| 6 |
Strength Of Will: Mental Defense (9 points total) | 0 |
| 5 |
Cat's Eyes: Nightvision | 0 |
| 110 |
Total Powers Cost |
| Cost |
Maneuver |
|
Akido |
| 4 |
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs |
| 4 |
3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to resist Shove; Block, Abort |
| 3 |
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on |
| 5 |
5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable |
| 4 |
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls |
| 5 |
7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 4d6 Strike |
| 3 |
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4d6 Strike; Target Falls |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls |
| 1 |
11) Weapon Element: Blades |
| 1 |
12) Weapon Element: Staffs |
| 1 |
13) Weapon Element: Polearms |
|
Karate |
| 4 |
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll |
| 4 |
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Knifehand Strike ("Chop"): 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 3 |
6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls |
| 4 |
7) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 5 |
8) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 1 |
9) Weapon Element: Karate Weapons |
| 1 |
10) Weapon Element: Staffs |
| 77 |
Total Martial Arts Cost |
|