| Cost |
Power |
END |
| 12 |
Armored Costume: Armor (6 PD/6 ED); OIF (-1/2) | 0 |
| 70 |
Possession: Mind Control 18d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (157 Active Points); No Range (-1/2), Must Achieve EGO +30 (-1/2), Linked (Shade; -1/4) | 0 |
| 30 |
Shade: Desolidification (affected by magic or attack which effects possessed), Reduced Endurance (0 END; +1/2) (60 Active Points); Extra Time (Full Phase, -1/2), Not In Direct/Strong Light (-1/2) | 0 |
| 26 |
Adaptation: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Only While Desolid (-1/2) | 0 |
| 21 |
Communication: Telepathy 7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); No Range (-1/2), Only On Possessed Target (-1/2), Linked (Shade; -1/2) | 0 |
| 10 |
Fitting: Shrinking (0.9017 m tall, 9.9223 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Reduced Endurance (0 END; +1/2); Only While Desolid (-1/2) | 0 |
| 3 |
Riding: Clinging (normal STR) (10 Active Points); Only To Remain Merged With A Body If Moved Involuntarily (-2), Linked (Shade; -1/2) | 0 |
| 41 |
Desolidification Powers: Multipower, 62-point reserve, all slots Not In Direct/Strong Light (-1/2) | |
| 3u |
1) Walking On Air: Flight 20", Reduced Endurance (0 END; +1/2); Only While Desolid (-1/2) | 0 |
| 2u |
2) Phasing Attack: Killing Attack - Hand-To-Hand 1d6+1 (1 1/2d6 w/STR), No Normal Defense (Desolidification Powers/Density Increase; +1), Does BODY (+1); OAF: Object Of Opportunity (-1)Notes: Shade uses this power to desolidify objects and stab them into the target where the object solidifies thereby cause serious damage that bypasses normal defenses. | 6 |
| 2u |
3) Stick To It: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2); No Range (-1/2), Only Affect Clothed Parts Of The Body (-1/2)Notes: Shade uses this power to briefly desolidify his target so that any clothes stick to a surface. | 6 |
| 3u |
4) Mental Paralysis: Entangle 2 1/2d6, 2 DEF, Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1); Mental Defense Adds To EGO (-1/2), Cannot Form Barriers (-1/4)Notes: When Shade touches a target his desolidification powers can temporarily scramble the targets synapses causing a temporary paralysis. | 6 |
| 5 |
Luck 1d6 | 0 |
| 228 |
Total Powers Cost |