| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Breakfall 14- |
| 2 |
CK: New York City 11- |
| 3 |
Deduction 12- |
| 5 |
PS: Writer 14- |
| 3 |
Security Systems 12- |
| 3 |
Sleight Of Hand 14- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 12- |
| 8 |
+5 Range Mods on Teleport |
| 4 |
+2 with Aikido Throw |
| 40 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
|
Costume | |
| 13 |
1) Costume: Damage Resistance (20 PD/20 ED); OIF (-1/2) | 0 |
| 13 |
2) Costume: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF (-1/2) | 0 |
|
Mask | |
| 8 |
1) Mask: High Range Radio Perception (Radio Group); OIF (-1/2) | 0 |
| 8 |
2) Mask: Mental Defense (15 points total); OIF (-1/2) | 0 |
| 18 |
Gadget Pool: Variable Power Pool, 15 base + 3 control cost, all slots OAF (-1) | |
| 60 |
Blood Teleport: Teleportation 20", x16 Noncombat, x2 Increased Mass | 6 |
| 5 |
Memorized Focal Point: Teleportation: Floating Fixed Location (1 Locations) | 0 |
| 30 |
Teleport Strike: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2); Linked (Blood Teleport; -1/2) | 4 |
| 16 |
Blood Soaring: Gliding 16" | 0 |
| 10 |
Blood Sight: N-Ray Perception (Sight Group) | 0 |
| 8 |
Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa); Limited Target ([Slightly Limited]; -1/4) | 1 |
| 6 |
+2 PER with all Sense Groups | 0 |
| 5 |
+5 PER with N-Ray Vision | 0 |
| 200 |
Total Powers Cost |
| Cost |
Maneuver |
|
Akido |
| 4 |
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs |
| 4 |
3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, 40 STR to resist Shove; Block, Abort |
| 3 |
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on |
| 5 |
5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1 1/2d6 , Disable |
| 4 |
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1 1/2d6 NND ; Target Falls |
| 5 |
7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike |
| 3 |
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 5d6 Strike; Target Falls |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls |
|
Karate |
| 4 |
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm roll |
| 4 |
4) Knifehand Strike ("Chop"): 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6 |
| 3 |
5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6d6 Strike, Target Falls |
| 4 |
6) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike |
| 5 |
7) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike |
| 4 |
8) +1 HTH Damage Class(es) |
| 72 |
Total Martial Arts Cost |
|