Moto
Character Name: Moto
Alternate Identities: Ric Wolfe
Player Name: Kevin
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
15 CON 10 10 15 12-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 13-
12 EGO 10 4 12 11- ECV: 4
14 PRE 10 4 14 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-
6 PD 3 3 6 6 PD (0 rPD)
6 ED 3 3 6 6 ED (0 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
10 REC 6 8 10
34 END 30 2 34
32 STUN 28 4 32
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 85 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 160
Unspent: 0
Base Points: 75
Disad Points: 0
Total Points: 235
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 6
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +1 with Pistols , +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Atemi Strike 1/2 -1 +1 2d6 NND
Block 1/2 +1 +3 Block, Abort
Breaking Throw 1/2 -2 -2 Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Escape 1/2 +0 +0 30 STR vs. Grabs
Joint Lock 1/2 +0 -1 Grab One Limb; 10 STR for holding on
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
Legsweep 1/2 +2 -1 4d6 Strike, Target Falls
Sacrifice Throw 1/2 +2 +1 3d6 Strike; You Fall, Target Falls
Shime 1/2 -2 +0 Grab One Limb; 2d6 NND
Slam 1/2 +0 +1 3d6 +v/5, Target Falls
Strike 1/2 +0 +2 5d6 Strike
Takedown 1/2 +1 +1 3d6 Strike; Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Character Name: Moto
Alternate Identities: Ric Wolfe
Player Name: Kevin
SKILLS
Cost  Name
1 Acrobatics 8-
3 Breakfall 12-
3 Bureaucratics 12-
3 Combat Driving 12-
3 Concealment 12-
3 Conversation 12-
3 Criminology 12-
3 Deduction 12-
3 Disguise 12-
2 Gambling (Card Games) 12-
3 Linguist
0
1) Language: English (idiomatic)
1
2) Language: French (fluent conversation)
3
3) Language: Japanese (completely fluent)
2
4) Language: Spanish (completely fluent)
1 Oratory 8-
2 PS: DEA Agent 11-
2 PS: Social Sciences Teacher 11-
3 Paramedics 12-
3 Scholar
1
1) KS: Agency Procedures 11-
1
2) KS: American History 11-
1
3) KS: Colombia 11-
1
4) KS: Colombian Cartels 11-
1
5) KS: Criminal Law 11-
1
6) KS: Drug Trafficking 11-
1
7) KS: Federal Drug Laws 11-
1
8) KS: History 11-
1
9) KS: Jujutsu 11-
1
10) KS: Pre-Colombian History 11-
3 Shadowing 12-
3 Stealth 12-
3 Streetwise 12-
2 Systems Operation (Communications Systems) 12-
6 TF: Common Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Skiing (snow), Two-Wheeled Motorized Ground Vehicles
3 Traveler
1
1) AK: California 11-
1
2) AK: Gulf Coast 11-
1
3) AK: Panama 11-
1
4) AK: U.S./Mexico Border 11-
3 WF: Small Arms, Blades, Clubs
3 +1 with Pistols
87 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: International Driver's License
1 Fringe Benefit: Passport
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
1 Contact: Scum Drug Dealer (Contact has been blackmailed by the character, Contact has significant Contacts of his own) 11-
3 Fringe Benefit: Federal DEA Agent
8 Total Perks Cost
 
POWERS
Cost  Power END
3 Observant: +1 PER with all Sense Groups 0
3 Life Support (Immunity: Alcohol) 0
6 Total Powers Cost
EQUIPMENT
Equipment END
.380A (Walther PPK S): Killing Attack - Ranged 1d6 (15 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1) [7]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Jujutsu
4
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5
2) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
4
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
3
6) Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb; 10 STR for holding on
4
7) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
3
8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
3
9) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls
4
10) Shime: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
3
11) Slam: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4
12) Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3
13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls
49 Total Martial Arts Cost

Character Name: Moto
Alternate Identities: Ric Wolfe
Player Name: Kevin
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 1"
Weight: 200 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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