| Cost |
Power |
END |
| 54 |
Magnetic Manipulation: Multipower, 94-point reserve, all slots OIF (objects of opportunity) (-1/2), Only In Heroic Identity (-1/4) |
|
| 5u |
1) Gauss Blast with Blunt Obkect: Energy Blast 15d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points)Notes: Pulls ferrous material from the surrounding area and creates a blunt mass and projects it at high speeds at the target |
3 |
| 5u |
2) Gauss Effect with Sharp Objects: Killing Attack - Ranged 5d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points)Notes: Pulls ferrous material from the surrounding area and creates a sharp mass and projects it at high speeds at the target |
3 |
| 3u |
3) The Wrap-up: Entangle 7 1/2d6, 7 DEF, Reduced Endurance (1/2 END; +1/4); Requires Sufficient Supply Of Ferrous Metals Within 10" Of Target (-1)Notes: Pulls ferrous material from the surrounding area and ties the target up with it. |
3 |
| 38 |
Magnetic Powers: Elemental Control, 94-point powers, all slots Only In Heroic Identity (-1/4) |
|
| 38 |
1) Magnetic Force Riding: Flight 30", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) |
3 |
| 28 |
2) Magnetokinesis: Telekinesis (45 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4); Only Works On Ferrous Metals (-1/2) |
4 |
| 27 |
3) Magnetic Armor: Armor (25 PD/25 ED), Side Effects (Side Effect always occurs whenever the character activates the power, Side Effect only affects the environment near the character; does 2d6 damage to all ferrous material within 2"; +0), Hardened (+1/4); Costs Endurance (Only Costs END to Activate; -1/4), Nonpersistent (-1/4)Notes: Power creates armor from available ferrous material thereby causing damage to material used. |
9 |
| 22 |
Sense Electro-magnetic Fields: Spatial Awareness (Unusual Group) |
0 |
| 12 |
Read Electron-magneic spectrum: High Range Radio Perception (Radio Group) |
0 |
| 7 |
Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa); Limited Target Limited (-1/2) |
1 |
| 239 |
Total Powers Cost |