| Cost |
Name |
| 3 |
AK: New York 13- |
| 3 |
CK: New York City 13- |
| 0 |
Language: Katari (idiomatic) |
| 3 |
Language: English (completely fluent) |
| 3 |
Gadgeteering 13- |
| 6 |
Computer Programming (Computer Networks, Personal Computers, Mainframes and Supercomputers) 13- |
| 3 |
SS: Teleportation Technology 13- |
| 21 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 37 |
Gadget Pool: Variable Power Pool, 30 base + 7 control cost, all slots OAF (-1) | |
| 0 |
1) Anti-grav Belt: Flight 15" Real Cost: 15 | 3 |
| 0 |
2) Teleporter Belt: Teleportation 15" Real Cost: 15 | 3 |
| 90 |
Spectral Energy Powers: Multipower, 113-point reserve, all slots Only In Heroic Identity (-1/4) | |
| 3u |
1) Red Coherant Light: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Activation Roll 14- (-1/2) | 2 |
| 3u |
2) Orange Coherant Light: Energy Blast 7d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2); Activation Roll 14- (-1/2) | 2 |
| 2u |
3) Yellow Penetrating Light: N-Ray Perception: Stopped By Mirrored Surfaces (Sight Group), Discriminatory, Analyze (20 Active Points) | 0 |
| 4u |
4) Green Coherant Light Field: Force Field (20 PD/20 ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points) | 2 |
| 4u |
5) Blue Light Burst: Sight Group Flash 5 1/2d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (4" Radius; +1) (63 Active Points); Activation Roll 14- (-1/2) | 3 |
| 3u |
6) Ultraviolet Coherant Ligh Beam: Killing Attack - Ranged 3d6+1, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Activation Roll 14- (-1/2) | 2 |
| 2u |
7) White Light Defraction: Invisibility to Sight Group , No Fringe, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Activation Roll 14- (-1/2) | 1 |
| 25 |
Sense Light: Detect Light 13- (Unusual Group), Discriminatory, Analyze, Sense, Targeting | 0 |
| 14 |
Regeneration: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) Notes: No Healing Max (see FREd p. 120). | 0 |
| 8 |
Instant Change (any clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4); Limited Target Limited (-1/2) Notes: This power does not actually change the physical form of a costume/clothes, it merely changes the light reflected from the coatume to give the appearance of a change of clothes. | 1 |
| 1 |
Katari Lifespan: Life Support (Longevity 200 Years) | 0 |
| 196 |
Total Powers Cost |
| Cost |
Maneuver |
|
Savate |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Coup de pied bas (low kick): 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike |
| 5 |
3) Coup de pied chasse (side kick): 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike |
| 4 |
4) Crochet (Hook): 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike |
| 4 |
5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll |
| 5 |
6) Direct (Jab/Cross): 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike |
| 3 |
7) Footsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls |
| 1 |
8) Weapon Element: Blades |
| 1 |
9) Weapon Element: Clubs (Cane) |
| 31 |
Total Martial Arts Cost |
|