| Cost |
Power |
END |
| 45 |
Magic Power Pool: Variable Power Pool, 30 base + 15 control cost | |
| 0 |
1) Healing BODY 3d6 Real Cost: 30 | 3 |
| 0 |
2) +30 STR; No Figured Characteristics (-1/2) Real Cost: 20 | 3 |
| 0 |
3) Detect Magic 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting Real Cost: 30 | 0 |
| 38 |
Life Support (Does Not Need To Breath; Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal) | 0 |
| 30 |
Magical Light Powers: Multipower, 30-point reserve | |
| 3u |
1) Light Flight: Flight 15"Notes: This power partially changes Lightrune's physical form into light itself allowing him to fly. | 3 |
| 3u |
2) Healing Light: Healing BODY 3d6 | 3 |
| 3u |
3) Sword Of Light: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR)Notes: This power manifests as a LASER Sword. | 3 |
| 3u |
4) Speed Of Light: Teleportation 15"Notes: This power turns Lightrune literally into light and moves him at the corisponding speeds. It is limited by the time that he can hold this light form stable, any long and he runs a risk of becoming defused light. | 3 |
| 2u |
5) LADAR (Light Amplification Direction And Ranging): Radar (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees); Costs Endurance (Only Costs END to Activate; -1/4)Notes: This power is represented by Radar but is more of a light sense. Lightrune does not have to see for this power to work as it is more of a mystical sense. | 3 |
| 26 |
Damage Resistance (28 PD/24 ED) | 0 |
| 14 |
Reduced Endurance (1/2 END; +1/4) applied to STR | |
| 7 |
Hardened (+1/4) applied to PD | |
| 6 |
Mental Defense (9 points total) | 0 |
| 180 |
Total Powers Cost |