| Cost |
Name |
| 3 |
Breakfall 11- (15-) |
| 2 |
CK: San Francisco 11- |
| 3 |
Concealment 13- |
| 3 |
Interrogation 11- (16-) |
| 2 |
KS: Kung Fu 11- |
| 0 |
Language: Demonic (idiomatic) |
| 1 |
Language: English (fluent conversation) |
| 5 |
Language: Latin (idiomatic) |
| 3 |
Paramedics 13- |
| 5 |
Penalty Skill Levels: +3 vs. Range Modifier with a single attack: Hellfire Blast |
| 3 |
Persuasion 11- (16-) |
| 3 |
Stealth 11- (15-) |
| 4 |
Survival (Desert, Urban) 13- |
| 3 |
Teamwork 11- (15-) |
| 2 |
WF: Common Melee Weapons |
| 10 |
+2 with HTH Combat |
| 52 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Combat Sense 13- |
| 15 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 22 |
Hell's Sword: Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 / 6d6 w/STR); OAF Unbreakable (-1) |
4 |
| 7 |
Storm Watch Headset: Radio Perception/Transmission (Radio Group); IAF (-1/2) |
0 |
|
Demonic Form, all slots Only In Heroic Identity (-1/4) |
|
| 48 |
1) Armored Skin: Armor (20 PD/20 ED) |
0 |
| 40 |
2) Hellfire Blast: Energy Blast 14d6; No Knockback (-1/4), Does not work in wate or on Holy Ground (-1/4) |
7 |
| 34 |
3) Demon's Wings: Flight 30"; Restrainable (-1/2) |
6 |
| 16 |
4) Demonic Resistance: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) |
0 |
| 8 |
5) Demonic Resistance: Physical Damage Reduction, Resistant, 25%; Does Not Work Against Magic, Silver or Holy Weapons (-1/2) |
0 |
| 8 |
6) Demonic Eyes: Infrared Perception (Sight Group), Discriminatory |
0 |
| 8 |
7) Demonic Eyes: Ultraviolet Perception (Sight Group), Discriminatory |
0 |
| 5 |
8) Demonic Eyes: Sight Group Flash Defense (6 points) |
0 |
| 4 |
9) Demonic Form: Lack Of Weakness (-5) for Mental Defense |
0 |
| 4 |
10) Demonic Form: Power Defense (5 points) |
0 |
| 4 |
11) Demonic Lifespan: Life Support (Longevity: Immortal) |
0 |
| 4 |
12) Demonic Mind: Mental Defense (8 points total) |
0 |
| 4 |
13) Demonic Origins: Life Support (Expanded Breathing: Atmosphere of Hell) |
0 |
| 4 |
14) Hell's Healing Powers: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Only works in Hell (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Only In Heroic Identity (-1/4) |
0 |
| 3 |
15) Demonic Origins: Life Support (Safe in Intense Cold; Safe in Intense Heat) |
0 |
| 3 |
16) Hell's Gate: Extra-Dimensional Movement (Single Dimension: Hell), x4 Increased Weight; Increased Endurance Cost (x10 END; -4), Extra Time (5 Minutes, -2), Activation Roll 12- (-3/4), Concentration (0 DCV; -1/2), Gestures, Requires Gestures throughout (-1/2), Incantations (Requires Incantations throughout; -1/2), Only In Heroic Identity (-1/4) |
30 |
| 20 |
17) +25 STR |
2 |
| 48 |
18) +20 DEX |
|
| 30 |
19) +19 CON |
|
| 5 |
20) +3 BODY |
|
| 14 |
21) +18 PRE |
|
| 2 |
22) +3 PD |
|
| 2 |
23) +3 ED |
|
| 8 |
24) +1 SPD |
|
| 3 |
25) +2 REC |
|
| 1 |
26) +2 END |
|
| 2 |
27) +3 STUN |
|
|
Large Size, all slots Only In Heroic Identity (-1/4) |
|
| 12 |
1) Greater Strength: +15 STR |
1 |
| 5 |
2) Greater Mass: +3 BODY |
|
| 5 |
3) Heavy: Knockback Resistance -3" |
0 |
| 4 |
4) More Impressive: +5 PRE |
|
| 10 |
5) Long Legs: Running +6" (12" total) |
1 |
| 2 |
6) Tougher: +3 ED |
|
| 2 |
7) Keen of Eye: +1 PER with Sight Group |
0 |
| 3 |
8) Reach: Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) |
0 |
| 404 |
Total Powers Cost |
| Cost |
Maneuver |
|
Demon Fu |
| 4 |
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Crush: 1/2 Phase, +0 OCV, +0 DCV, 6d6 / 14d6 Crush, Must Follow Grab |
| 4 |
3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
4) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR / 60 STR for holding on |
| 3 |
5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 / 10d6 +v/5, Target Falls |
| 1 |
6) Weapon Element: Blades |
| 19 |
Total Martial Arts Cost |
|