Chenault
Character Name: Chenault
Alternate Identities: James Moore
Player Name: JJ
CHARACTERISTICS
Val Char Base Points Total Roll Notes
17 STR 10 7 17 12- HTH Damage 3d6 END [2]
16 DEX 10 18 16 12- OCV 5 DCV 5
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
19 INT 10 9 19 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
16 PRE 10 6 16 12- PRE Attack: 3d6
12 COM 10 1 12 11-
8 PD 3 5 8 8 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
4 SPD 2.6 14 4 Phases: 3, 6, 9, 12
10 REC 7 6 10
40 END 36 2 40
30 STUN 30 0 30
8" Running 6 4 8"
5" Swimming 2 3 5"
3" Leaping 3 0 3" 103 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 98
Spent: 98
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 248
MOVEMENT
Type Total
Run (6) 8"
Swim (2) 5"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +2 with Pistols , +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 5d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 32 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 27 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Enraged: Drug Dealers (Uncommon), go 11-, recover 14-
15 Hunted: Former Drug Lord Boss 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Determined To Erase Past Misdeeds (Common, Strong)
10 Social Limitation: Harmful Secret: Former Drug Smuggler (Occasionally, Major)
10 Social Limitation: Subject To Network Orders (Occasionally, Major)
15 Watched: The Network 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
75 Total Disadvantages Cost

Character Name: Chenault
Alternate Identities: James Moore
Player Name: JJ
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 12-
2 CK: Knoxville, TN 11-
2 CK: Norfolk, VA 11-
3 Climbing 12-
15 Combat Piloting 18-
3 Concealment 13-
3 Demolitions 13-
0 Language: English (idiomatic)
3 Language: Japanese (fluent conversation)
2 Language: Russian (fluent conversation)
2 Navigation (Air) 13-
2 PS: Aeronautical Engineer 11-
2 PS: SEAL 11-
3 Paramedics 13-
3 Scholar
1
1) KS: Commercial Aircraft 11-
1
2) KS: Historical Aircraft 11-
1
3) KS: Military Aircraft 11-
1
4) KS: Military History and Customs 11-
1
5) KS: Military World 11-
3 Scientist
1
1) SS: Aeronautics 11-
1
2) SS: Mechanical Engineering 11-
1
3) SS: Physics 11-
3 Stealth 12-
8 Survival (Marine, Temperate/Subtropical, Tropical, Desert) 13-
4 Systems Operation (Communications Systems, Radar, Sonar) 13-
10 TF: Balloons & Zeppelins, Combat Aircraft, Hanggliding, Helicopters, Large Motorized Boats, Large Planes, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Planes
11 WF: Emplaced Weapons, Small Arms, Blades, Clubs, Flamethrowers, Garrote, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Vehicle Weapons
6 +2 with Pistols
101 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: International Driver's License
1 Fringe Benefit: Passport
2 Total Perks Cost
TALENTS
Cost  Name
6 Lightning Reflexes: +4 DEX to act first with All Actions
3 Lightsleep
9 Total Talents Cost
 
EQUIPMENT
Equipment END
.30 (Luger P-08): Killing Attack - Ranged 1d6+1, 32 Charges (+1/4) (25 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) [32]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 32 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Chenault
Alternate Identities: James Moore
Player Name: JJ
APPEARANCE
Hair Color: Auburn
Eye Color: Hazel
Height: 5' 7"
Weight: 145 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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