| Cost |
Name |
| 0 |
Acting 8- |
| 3 |
Breakfall 12- |
| 2 |
CK: Knoxville, TN 11- |
| 2 |
CK: Norfolk, VA 11- |
| 3 |
Climbing 12- |
| 15 |
Combat Piloting 18- |
| 3 |
Concealment 13- |
| 3 |
Demolitions 13- |
| 0 |
Language: English (idiomatic) |
| 3 |
Language: Japanese (fluent conversation) |
| 2 |
Language: Russian (fluent conversation) |
| 2 |
Navigation (Air) 13- |
| 2 |
PS: Aeronautical Engineer 11- |
| 2 |
PS: SEAL 11- |
| 3 |
Paramedics 13- |
| 3 |
Scholar |
| 1 |
1) KS: Commercial Aircraft 11- |
| 1 |
2) KS: Historical Aircraft 11- |
| 1 |
3) KS: Military Aircraft 11- |
| 1 |
4) KS: Military History and Customs 11- |
| 1 |
5) KS: Military World 11- |
| 3 |
Scientist |
| 1 |
1) SS: Aeronautics 11- |
| 1 |
2) SS:
Mechanical Engineering 11- |
| 1 |
3) SS: Physics 11- |
| 3 |
Stealth 12- |
| 8 |
Survival (Marine, Temperate/Subtropical, Tropical, Desert) 13- |
| 4 |
Systems Operation (Communications Systems, Radar, Sonar) 13- |
| 10 |
TF: Balloons & Zeppelins, Combat Aircraft, Hanggliding, Helicopters, Large Motorized Boats, Large Planes, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Planes |
| 11 |
WF: Emplaced Weapons, Small Arms, Blades, Clubs, Flamethrowers, Garrote, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Vehicle Weapons |
| 6 |
+2 with Pistols |
| 101 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: International Driver's License |
| 1 |
Fringe Benefit: Passport |
| 2 |
Total Perks Cost |
| Cost |
Name |
| 6 |
Lightning Reflexes: +4 DEX to act first with All Actions |
| 3 |
Lightsleep |
| 9 |
Total Talents Cost |
|
|
| Equipment |
END |
| .30 (Luger P-08): Killing Attack - Ranged 1d6+1, 32 Charges (+1/4) (25 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) |
[32] |
| Cost |
Maneuver |
|
Commando Training |
| 3 |
1)
Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
| 4 |
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
| 4 |
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 32 STR vs. Grabs |
| 4 |
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on |
| 4 |
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll |
| 4 |
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 1 |
9) Weapon Element: Clubs |
| 1 |
10) Weapon Element: Knives |
| 33 |
Total Martial Arts Cost |
|